Unreal Orbonne Monastery would go hard. Even more so if we got Enrage timers for the bosses on that version.
So more or less what people were asking for for years and to what the clueless, disconnected dev team's response was chaotic? Good luck with them actually listening for once.
Chaotic was fun at the start. I actually had more clears when Chaotic was released than now. Even with everyone having much better gear and item level, they are still struggling to clear this or fail at enrage. Actually people now fail even harder on enrage than it was back then with minimum item level. It's crazy I know. Now It's completely dead and when you find one, it's either;
- Hard to fill, so people leave. Waiting is around 1-2 hours
- After one wipe, its raid over
- People keep failing on simple mechanics for 1000th time even though they have a clear status. That is one incredible bit.
So it was a failure in my opinion. Specially since the mount you want requires 99 materia I which is hard to obtain and Materia II is also hard to obtain. It was "easy" back then as it would reward you more with new players in. But people liked to gatekeep this and kick half of raid who wasn't eligible,etc. Was painful to clear with new people.
Would Baldesion, Delebrum Savage and Forked Tower fit into these?
Or are we speciffically saying "I want old content that's been retooled to be harder?"
I think there is a market for extreme alliance raids, given that's what most people (myself included) seemed to understand chaotic was supposed to be until they revealed it was just cloud and there was a fair amount of interest from what I remember.
In terms of audience retention Chaotic suffers the same issue as everything else in this game, there's no replayability beyond getting mounts, you do your 99 clears and you're done so you move on and the content dies. There needs to be something you can do the demimateria or whatever after you have your mounts and your gear if this content is going to survive the next patch.
Almost, IMO. I think if they were retuned to remove or change the mechanics that require field op actions and the puzzles between each boss (while still keeping roughly the same amount of danger from the trash mobs), they'd definitely fit the criteria of "extreme alliance raid". Well, BA and DRS would at least, I haven't done FT yet...
Honestly, when Chaotic was announced, I was expecting something similar in structure to the field op dungeons, but alas... and I'm saying this as someone who really enjoys Chaotic and still runs it every so often.
Yeah I basically gave up on Chaotic. I enjoyed the fight quite a bit and clearing it was fun. But farming it was a miserable experience because it took forever to get people and 1-2 people could wipe the raid. It was content that was guaranteed to die extremely fast even if it was actually a fun fight. I don't think body checks were the play when there's that many people. Our raiding community isn't really big enough to make that kind of content design sustainable. Once the really dedicated people finished their clears and moved on, it basically became impossible to get more clears in. You can still farm normal EX trials a year after they've been relevant because you can still easily stumble to the finish line regardless of player skill level, the same couldn't be said for chaotic.Chaotic was fun at the start. I actually had more clears when Chaotic was released than now. Even with everyone having much better gear and item level, they are still struggling to clear this or fail at enrage. Actually people now fail even harder on enrage than it was back then with minimum item level. It's crazy I know. Now It's completely dead and when you find one, it's either;
- Hard to fill, so people leave. Waiting is around 1-2 hours
- After one wipe, its raid over
- People keep failing on simple mechanics for 1000th time even though they have a clear status. That is one incredible bit.
So it was a failure in my opinion. Specially since the mount you want requires 99 materia I which is hard to obtain and Materia II is also hard to obtain. It was "easy" back then as it would reward you more with new players in. But people liked to gatekeep this and kick half of raid who wasn't eligible,etc. Was painful to clear with new people.
On paper I was really in favor of a harder large scale raid because I enjoyed BA+DRS. But I only had to clear those 2 once to get the mount so I didn't have to suffer waiting around for an eternity for a party for multiple clears.
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