Unreal Trial treatment for old alliance raids is all I wanted out of Chaotic and instead they old Ozma to make a big extreme, which I'm sure was fun for someone but is not at all what I'm looking for in this game
sorry the best they can do is overshoot their intended difficulty and make it savage level. again.
i dont think chaotic is too far away from what the community wanted. the difficulty is good... but it has too much savage style mixed in.
like, if phase 1 is one boss and phase 2 (without that tower body check while the entire alliance is split 7nto multiple groups) as the second boss... and then like 3 more bosses it would already look entirely different
a tower mechanic where you need 20 people but at a time the alliance isnt scattered over several platforms eould be fully acceptible
i mean cid has a 18 player tower mechanic
Last edited by Asari5; 08-12-2025 at 06:52 AM.
I honestly don't think that standard fights for 24+ players can work well in high end difficulties, because of the logistic nightmare that is to set up a party and expect everyone to be at the top of their game.
I'd be happy to have more high end duties for full parties in odd patches. Currently the only things going on are the Trial, Unreal and Ultim... oops. Well, even Ultimates are not exactly everyone's cup of tea.


well an ex alliance raid wouldn't require everyone to be at the top of their game. ex's are very forgiving and dps checks basically don't exist..I honestly don't think that standard fights for 24+ players can work well in high end difficulties, because of the logistic nightmare that is to set up a party and expect everyone to be at the top of their game.
I'd be happy to have more high end duties for full parties in odd patches. Currently the only things going on are the Trial, Unreal and Ultim... oops. Well, even Ultimates are not exactly everyone's cup of tea.
i'd imagine an ex ar would be like car but easier.


What if they made Unreal versions of the alliance raids? Like basically min ilvl with some DPS checks / enrage modes in some spots? And the gear would obviously need to be decent enough to make it worth it.
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"Well, it's no Vana'diel, but it'll have to do..."
Unreal Orbonne Monastery would go hard. Even more so if we got Enrage timers for the bosses on that version.
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