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  1. #1
    Player
    MediArgentum's Avatar
    Join Date
    Dec 2021
    Posts
    26
    Character
    Yurippe Shiina
    World
    Phoenix
    Main Class
    Dark Knight Lv 100

    Alliance Raids and Catch-Up systems

    New Alliance Raid, Lower Jeuno and Catch-Up Systems
    I have never played FF11 before but I liked both of these alliance raids! Their world looks cool and the difficulty level was decent in both of the raids! And, as with dungeons, I think we can afford to increase their difficulty level a little more as well!
    I also really like that there's the Lower Jeuno zone we can hang out it. As I mentioned, I've never played FF11 so I have no nostalgia for it, but I still like that little zone, and I wish it was expanded even further. Maybe open up the auction house there! It would be cool if I could use the auction house in that zone, I imagine it would have a different kind of UI but functionally it would be connected to our regular Marketboards.
    The little inn room that you can go inside is really cozy too.
    I really wish there were more "interactable" things in the entire zone, and/or the zone to be expanded in terms of the playable area with even more interactable things scattered throughout! I'm not even sure what any of it would be, so this is just me musing and rambling at this point here, so let me get back on track

    This alliance raid is also part of the catch-up systems that the game has, which brings me to my next request:
    In odd patches (in this case - 7.3), I would prefer if the corresponding Alliance Raid dropped gear with item level that is equivalent to the gear from Savage raids from the previous patch (in this case - 7.2). This would be on top of the coins that the alliance raids already drop, which are used to augment the item level of the gear purchased with the latest tomestones, which brings me to yet another request:
    Please double the cap of the latest tomestones from 450 to 900 in odd patches.
    I think it's fine that the new tomestones start at the cap of 450, but I would like this cap to be double in the next big patch.
    In this case, the cap for Tomestones of Mathematics introduced in patch 7.2 would be 450 initially, and then it would double to 900 in patch 7.3; So on and so forth.

    This would increase the effectiveness of catch-up systems and allow players to more easily gear up their alternative Jobs. And I think there are no real downsides to this. What would be the problem in allowing players to gear up faster after the even-patch (like 7.2) is over and we go into the odd-patch (like 7.3)?
    (4)

  2. #2
    Player
    Catwho's Avatar
    Join Date
    Oct 2012
    Location
    Gridania
    Posts
    2,854
    Character
    Katarh Mest
    World
    Lamia
    Main Class
    Warrior Lv 100
    As someone who did play FFXI for a decade, having the small slice of Lower Jeuno available is great for me too.

    Especially all the little in jokes from the Echoes - the one shouting to fill out a party, the one asking for a Teleport-Mea, the Hume Adventurer who recounts the hours of grinding out the pops for Kirin, etc.
    (1)

  3. #3
    Player
    Volgia's Avatar
    Join Date
    Oct 2023
    Location
    Gridania
    Posts
    709
    Character
    Adam Brazenmutt
    World
    Gilgamesh
    Main Class
    Dancer Lv 100
    Quote Originally Posted by MediArgentum View Post
    New Alliance Raid, Lower Jeuno and Catch-Up Systems
    I have never played FF11 before but I liked both of these alliance raids! Their world looks cool and the difficulty level was decent in both of the raids! And, as with dungeons, I think we can afford to increase their difficulty level a little more as well!
    I also really like that there's the Lower Jeuno zone we can hang out it. As I mentioned, I've never played FF11 so I have no nostalgia for it, but I still like that little zone, and I wish it was expanded even further. Maybe open up the auction house there! It would be cool if I could use the auction house in that zone, I imagine it would have a different kind of UI but functionally it would be connected to our regular Marketboards.
    The little inn room that you can go inside is really cozy too.
    I really wish there were more "interactable" things in the entire zone, and/or the zone to be expanded in terms of the playable area with even more interactable things scattered throughout! I'm not even sure what any of it would be, so this is just me musing and rambling at this point here, so let me get back on track

    This alliance raid is also part of the catch-up systems that the game has, which brings me to my next request:
    In odd patches (in this case - 7.3), I would prefer if the corresponding Alliance Raid dropped gear with item level that is equivalent to the gear from Savage raids from the previous patch (in this case - 7.2). This would be on top of the coins that the alliance raids already drop, which are used to augment the item level of the gear purchased with the latest tomestones, which brings me to yet another request:
    Please double the cap of the latest tomestones from 450 to 900 in odd patches.
    I think it's fine that the new tomestones start at the cap of 450, but I would like this cap to be double in the next big patch.
    In this case, the cap for Tomestones of Mathematics introduced in patch 7.2 would be 450 initially, and then it would double to 900 in patch 7.3; So on and so forth.

    This would increase the effectiveness of catch-up systems and allow players to more easily gear up their alternative Jobs. And I think there are no real downsides to this. What would be the problem in allowing players to gear up faster after the even-patch (like 7.2) is over and we go into the odd-patch (like 7.3)?
    Well I don't know about the raid gear equivalent, cuz then if you start up doing savage in 7.3 for any reason whatsoever (late to the game or whatever) it kind of breaks that progression system. That being said it does let you get something equivalent to savage (with the coins and tomestone gear update).
    (0)