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  1. #1
    Player
    Loggos's Avatar
    Join Date
    Nov 2011
    Posts
    1,003
    Character
    Kaeya Alberich
    World
    Twintania
    Main Class
    Pictomancer Lv 100

    Thoughts on the Purify changes?

    Thread to collect different opinions on the new iteration of Purify.

    How do you feel about it?

    For now my first tendency is that I don't like it very much. Maybe high level players will be able to get better use out of it so my perspective is limited. But as a very average player I feel like my survivability is worse than before.
    I feel the missing recuperate a lot more than I feel the benefit of removing chain stuns (in CC! FL could be a very different story).

    I've had more encounters where I need to use purify only once anyways but would have dearly needed the extra heal.

    (E.g. You have little MP left and you get stunned once. Remove the stun and suffer because you have no follow-up heal. Or leave the stun hoping you survive and can heal afterwards.)

    Ironically it has lead to me not really using purify more but less. In order to save MP for recuperate I sit out more status afflictions than before when I couldn't re-apply purify.

    And even when I get chain-stunned the extra purify doesn't really help that much because pressing it multiple times robs me of the several recuperates I would have needed to counter the onslaught of several players who cast said multiple stuns on me. (Or they hit me right in that 2 second downtime between purify wearing off and the cooldown ending. Or purify doesn't react as it sometimes does.)

    Edit: Oh, and of course I still get chain-stunned whenever I'm out of MP and can't re-use purify to begin with, which happens quite often too.


    Anyway, perhaps that's also just my initial "ew, this is new and different and I don't like it" reaction. I'll have to observe if and how it changes over time.
    (5)
    Last edited by Loggos; 08-06-2025 at 12:38 AM.

  2. #2
    Player
    Valence's Avatar
    Join Date
    Oct 2018
    Posts
    4,176
    Character
    Sunie Dakwhil
    World
    Twintania
    Main Class
    Machinist Lv 100
    Hard to say without trying, and playing enough games to form an opinion on my end. Potentially very handy in FL.

    One thing seems pretty sure though, it's a buff to crowd control jobs like WAR, RDM, SMN, etc. Even moreso for BRD and WHM who also have MP damaging abilities like polymorph or radiant, which will naturally synergize pretty wildly with this. Imagine you have to purify out of a polymorph, it's half of your MP gone.
    (4)
    Secretly had a crush on Mao

  3. #3
    Player
    Loggos's Avatar
    Join Date
    Nov 2011
    Posts
    1,003
    Character
    Kaeya Alberich
    World
    Twintania
    Main Class
    Pictomancer Lv 100
    Yeah, it feels like classes/skills who were already performing well got a questionable buff. It's not like polymorph needed it. But now it has become a lot more annoying again. If you effectively have to sit it out the majority of the time to not lose 2 recuperates to one skill then it's similar to when you couldn't purify it to begin with. But at least in the past when you couldn't remove it you didn't also lose MP.

    Maybe I'm not seeing the big picture of advanced coordinated play and strategies but for your average solo queue experience it's not really more fun.

    I guess, some more off-meta classes like picto and sage got a little buff since they have relatively frequent CC too but considering they are also very squishy it's a double-edged sword.
    (1)
    Last edited by Loggos; 08-05-2025 at 11:55 PM.

  4. #4
    Player
    Valence's Avatar
    Join Date
    Oct 2018
    Posts
    4,176
    Character
    Sunie Dakwhil
    World
    Twintania
    Main Class
    Machinist Lv 100
    I understand why they did it and ultimately it offers more choice and agency than we had before. But perhaps keeping it at 2500 MP is too much, I don't know yet. Perhaps Purify and Recup costing 2000 instead of 2500, allowing for one more use of any until your MP runs dry, could be warranted? Will see.
    (2)
    Secretly had a crush on Mao

  5. #5
    Player
    Loggos's Avatar
    Join Date
    Nov 2011
    Posts
    1,003
    Character
    Kaeya Alberich
    World
    Twintania
    Main Class
    Pictomancer Lv 100
    Yeah I think it's a good idea on paper but the execution is yet again not very thought out to me. The balance of all the incoming damage vs. the mp you need for both purify and recuperate feels off imo. Maybe I'm accusing them of stuff but it kind of comes off like they didn't test it enough.

    Also, from a picto perspective in particular, the CC "buff" gained is kind of nullified by the "survivability debuff" because now I need to switch my big attack out for my heal, that shares a timer with the former, a lot more often. So effectively my damage is often lower.
    (1)

  6. #6
    Player
    SpritePR's Avatar
    Join Date
    Jun 2022
    Posts
    63
    Character
    Clotho Prima
    World
    Leviathan
    Main Class
    Summoner Lv 100
    It seems like they really want to discourage use of purify or you choose to heal or purify. Not both.
    (1)

  7. #7
    Player
    Loggos's Avatar
    Join Date
    Nov 2011
    Posts
    1,003
    Character
    Kaeya Alberich
    World
    Twintania
    Main Class
    Pictomancer Lv 100
    It seems like it but if that's their reasoning I'm a bit confused. Wasn't one major complaint that we have too much CC atm? Discouraging the use of the one thing that can counter it and making CC even stronger is a very strange design choice in light of all the player feedback that asked for the opposite... :|
    (1)

  8. #8
    Player
    JuneBuggy's Avatar
    Join Date
    Mar 2022
    Posts
    19
    Character
    June Buggy
    World
    Brynhildr
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by Loggos View Post
    Wasn't one major complaint that we have too much CC atm?
    I agree. Personally I feel the new purify change is a double edged sword at the moment; it forces players to improve in regards to positioning, kiting, and restraint. However, the flipside is that this new purify change doesn't feel very balanced with the amount of current crowd control abilities in class kits so it's very easy to abuse especially in regards to melee players going up against ranged.
    (2)

  9. #9
    Player
    Exmo's Avatar
    Join Date
    Nov 2024
    Posts
    677
    Character
    Exterior Motive
    World
    Raiden
    Main Class
    Dancer Lv 100
    First impression is it's a change for the better. Much faster to pop an elixer than to wait for the cooldown timer.
    (0)

  10. #10
    Player
    Mecia's Avatar
    Join Date
    Jul 2020
    Posts
    379
    Character
    O'ssu Mecia
    World
    Twintania
    Main Class
    Black Mage Lv 100
    Its easier to disengage if youre getting hit with strays and hit and runs seem easier to escape out of with certain jobs. Lots of edge cases where this change applies.

    Perhaps even a buff for tanks?
    (0)

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