Quote Originally Posted by Haru304 View Post
I honestly don't think it would be entirely awful on the customer end of the fence to receive a small discount for potential loss of play-time. Same with any subscription service.

However... I imagine that would be extremely costly to maintain and facilitate on the other side of that fence, to the point it likely wouldn't be worth it - so it's one of the few cases, PENDING THE AMOUNT OF DOWN TIME - that I'm willing to not opt in favor of the consumer.
It's a true fact of the matter but your comment made me wonder, how much harder would it be for them to segement off data center updates based on the average player prime time?

I almost feel like that should be pretty doable, with exceptions to major patch updates. Like idk im just riffing here, but I feel like this would be especially fair for them to have to figure out considering some of the bugs in these emergency patch updates are things that they should have been able to catch through quality testing. I think the unreal tomb drop rate not working properly comes to mind in the previous patch.

I could be completely off in my assumptions here so feel free to correct any dumb opinion I just had lol.