TL;DR: It feels disjointed and clumsy as a job with some abilities that feel like they lack connectivity with the rest of the kit and that it doesn't entirely want to work with itself when it comes to its heat and battery gauge for building and by extension its own heat and battery gauge for payoffs.
My own personal experience is mostly with Dragoon, Summoner, Red Mage, Reaper, and Samurai.
After I got it to max on another character, from mostly just daily pvp roulettes, I decided to start playing around with it in 7.3 as a change of pace, mostly with roulettes of trials, araids, and nraids, dungeons, and the new alliance raid tier. I already recognized fairly early it feels like a prototype ranged version of reaper mostly from how the job accumulates heat and battery, but unlike reaper, it doesn't exactly work towards the same end goal for its gauges.
That is to say that while reaper's soul gauge is meant to build naturally into the accumulation of soul that can later be turned into shroud, machinist's heat doesn't build naturally into battery outside of heated split-shot as a combo bonus, doesn't help its the the third step of the basic combo.
That machinist's battery I understand is only useful for rook and later automaton queen. Even with practice it feels like I am missing what the point of rook/queen actually is aside from shadowbringers equivalent of a temporary ifrit-egi but if you use its pet command to perform an attack it is dismissed, so that button can only really be used before it expires or before the boss is scheduled to become untargetable.
Air anchor, chain saw, excavator, drill, bio-blaster. Such a strange bunch of abilities. Anchor, Saw, and Excavator provide battery, but drill/blaster don't. Which makes drill/blaster feel tacked on. Especially given that at max level, since drill shares the same 620 potency as anchor and saw/excavator, that it makes me wonder why you would bother using reassemble on drill unless the other two are on cooldown. And that drill/blaster don't build up to heat either.
Flamethrower from what I understand, in a prior iteration, was meant to generate heat, but now it doesn't. Which just makes it feel tacked on like drill/blaster.
For a physical ranged that is meant to be the most selfish of the bunch, it really seems to lack built-in traits or abilities that actually reduce weaponskill cast/recast time and to increase its own damage. Closest I can find that is meant to boost damage its own damage is hypercharge by increasing potency by 20, but that feels mostly intended for blazing shot and one of its other weaponskills.
Wildfire I don't even get why it has a fixed 1-charge 120 second timer given that you can build up heat plenty times faster than it will come off cooldown as its the only real intended recipient of blazing shots plus either basic combo action, a full metal field, a reassembled drill, anchor, saw, or excavator. Any of which aside from blazing shot with reassembled.
If I could make changes I would:
- Wildfire can only be activated while you have the overheated buff and its cooldown is otherwise instant.
- Drill generates 10 battery.
- Bio-Blaster generates 20 battery upon activation.
- Each of Queen Automaton's arm punch, roller dash, pile bunker, and crowned collider each generate 10 heat.
- Flamethrower generates 10 heat each second up to 100 heat in total.
- Auto-Crossbow gains "Additional effect: Reduces the recast time of both Double Check and Check Mate by 15 seconds." so its more properly the ranged version of Blazing Shot.
- A self-buff that increases damage dealt, either as an additional effect to an existing ability or a brand new ability. And that just like its melee job counterparts, the buff needs to be easy to refresh. Such as a 10% buff that lasts for 45 seconds. Mostly so it can differentiate itself better the more supporty physical ranged jobs like Bard and Dancer.
Those changes of which that I propose I just personally feel would make the job feel that much more complete. Whether I am right or wrong about such things compared to people with more in-depth knowledge about the job, I don't know.