Quote Originally Posted by Gramul View Post
Going over what we've seen for ARR. We've taken a lot from other standard MMO's. WoW-esque gameplay and interface are some of the biggest changes we're facing right now, but how will we show off what separates this game from what people already have? How do we keep from being labeled World of Fantasy?

I want this game to succeed, but we can't do that by making the same mistake that nearly every other MMO has made sense WoW's creation. Copying without sufficient innovation to draw an audience.

Main draws so far:
  • Job system that lets you change on the fly without having to make a whole new character
  • New summoning system, details are a little fuzzy at the moment
  • Brand name (references, lore, story, etc)
  • Limit Break
  • Chocobo raising and fighting
  • Combat (Position, Combo system)
  • Visuals
I think any concern you might have is pretty unfounded. Just by brand name alone FFXIV is an alien compared to its competition. Factor in the fact that it was converted from an RPG, unlike most modern MMO's these days, and its universe is entirely different than anything else, you never have to worry about it standing out.

The only thing conventional in FFXIV is the new UI. Everything else is basically entirely different. Oh and we get an Auction House..and mail. I hardly consider that reason for concern.