Quote Originally Posted by Gramul View Post
Going over what we've seen for ARR. We've taken a lot from other standard MMO's. WoW-esque gameplay and interface are some of the biggest changes we're facing right now, but how will we show off what separates this game from what people already have? How do we keep from being labeled World of Fantasy?

I want this game to succeed, but we can't do that by making the same mistake that nearly every other MMO has made sense WoW's creation. Copying without sufficient innovation to draw an audience.

Main draws so far:
  • Job system that lets you change on the fly without having to make a whole new character
  • New summoning system, details are a little fuzzy at the moment
  • Brand name (references, lore, story, etc)
  • Limit Break

Story presentation. The current MMO that has the "Story presentation" crown [and doesn't deserve it] is TOR because it has voice acting. Showing an MMORPG with an actual story is going to attract players who avoid MMOs as a result, and players who currently play MMOS that want it a lot more. [As a WoW veteran, I know many players bemoan the terrible story advancement in WoW during patch cycles].