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Thread: Can we please

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  1. #1
    Player
    Ephremjlm's Avatar
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    Ephremjlm Molina
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    Quote Originally Posted by brinn12 View Post
    The Underkeep (ilvl 705) rewards ilvl 725 gear and four Tomestone items (each selling for 12k+). Just one day before the patch, the latest crafted gear pieces were selling for 50k to 100k, and we also have normal raids.

    This isn't about empathy. Most people in this thread are just doing basic math and understand the obvious problems that trading dungeon gear would cause.

    Anyone can gear up from 700 to 720 (latest dungeon requirement) in a single day. It's an objective fact, not up for debate. Some level of grind is expected, considering item level 700 was attainable about a year ago, or 365 days, when the expansion released. Even then, just a few runs of The Underkeep are enough, which is quite generous.

    And if people somehow have no gil despite having nothing significant to spend on, while also deciding to gear up on patch week when prices increase, it's not SE's problem. The game still needs an economy, crafted gear progression, and dungeon content that lasts more than a single day.
    I didn't respond to you the first time because it was clear you didn't read what I wrote, and it is also clear that you didn't read the parts where multiple other people explained why the gear was so expensive the day of the patch. You have no empathy, you're looking to dunk when you can only jump a few inches.
    (1)

  2. #2
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    brinn12's Avatar
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    Lua Navkov
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    Quote Originally Posted by Ephremjlm View Post
    I didn't respond to you the first time because it was clear you didn't read what I wrote, and it is also clear that you didn't read the parts where multiple other people explained why the gear was so expensive the day of the patch. You have no empathy, you're looking to dunk when you can only jump a few inches.
    I wonder, why do you keep bringing the term "empathy" to this thread? You seem to repeat "you didn't read what I wrote" or "empathy" quite a lot. Your OP was suggesting for dungeon gear to be tradeable, and that the game isn't living up to its reputation of "friendly to returners". All I did was address those points. You might say you disagree, but to say that I didn't read what you wrote is completely false.

    "and it is also clear that you didn't read the parts where multiple other people explained why the gear was so expensive the day of the patch" >>> Now it seems you didn't read what I wrote, which is pretty ironic, given the context. I've addressed this at the end of my post. It seems you've been doing the things you're accusing most people here to do quite often. Actually, maybe now I understand why you're so focused on those words.
    (3)

  3. #3
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    TomsYoungerBro's Avatar
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    Tim Brady
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    Dark Knight Lv 100
    Quote Originally Posted by Ephremjlm View Post
    Brother your lack of empathy, and your weird obsessed mindset which makes this game your personality is showing.
    Yet you are the only one on this thread who is literally crashing out.
    (6)

  4. #4
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    TeresaFortell's Avatar
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    Metra Surrik
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    Midgardsormr
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    I like the idea of being able to trade those dungeon gears for glamour reasons, because there are just so many other ways of getting better gears, and that would not require you to rely on trading dungeon gears.

    So as the title says, can we please do away with this already. It's SUCH a waste of time, and I thought this game was supposed to be friendly to those who take breaks. The only gear available to alleviate this issue was the crafted 740 gear, and there was either none left on the market board, or it was all super expensive. We all spent a mil or two trying trying to get these guys geared just so they could play with us, which also included having to break our party up, hop worlds and check prices in other locations.
    It's probably just bad timing, since recently the crafted 740s have been up for upgrades to 750s, and so their prices are inflated.
    (1)

  5. #5
    Player
    Uzephi's Avatar
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    Elie Uzephi
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    I dunno, seems like you should befriend an omnicrafter. I had two FC mates come back still in mainly 700/710 pieces. Only needed to make them 5 i740 pieces for them to take on the new content. 10 minutes of crafting and they were set. Barely a drop in my retainers storage to outfit them. Zero gil spent. ¯\_(ツ)_/¯
    (1)

  6. #6
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    Ephremjlm's Avatar
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    Quote Originally Posted by Uzephi View Post
    I dunno, seems like you should befriend an omnicrafter. I had two FC mates come back still in mainly 700/710 pieces. Only needed to make them 5 i740 pieces for them to take on the new content. 10 minutes of crafting and they were set. Barely a drop in my retainers storage to outfit them. Zero gil spent. ¯\_(ツ)_/¯
    I don't think I actually said this to anyone else but I'll say this to you since you weren't being rude or derogatory, it's honestly not that we didn't know anyone. It's who we had available. All of the examples in this post were to make a point about being able to trade dungeon gear. That's all. We got the gear and were able to do what we needed. I just recognized a barrier and thought that in this time, with the game in it's current state, it was an unnecessary one.
    (3)

  7. #7
    Player
    Uzephi's Avatar
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    Elie Uzephi
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    Quote Originally Posted by Ephremjlm View Post
    I don't think I actually said this to anyone else but I'll say this to you since you weren't being rude or derogatory, it's honestly not that we didn't know anyone. It's who we had available. All of the examples in this post were to make a point about being able to trade dungeon gear. That's all. We got the gear and were able to do what we needed. I just recognized a barrier and thought that in this time, with the game in it's current state, it was an unnecessary one.
    There are other ways to catch up without the need to go into dungeons for dungeon gear. Gear dropping from battles or chests being untradable makes total sense. Compared to other games that have a good chunk of tradable gear, this game doesn't hand that much out in comparison. Tell me another MMO where only 6-9 pieces of gear drops in total from all bosses and trash pulls. Not that many. Usually tradable gear drops in droves and is cheap, in most games that has this feature. And guess what? Most of the time, the tradable gear is junk and gives randomized stats that would usually be useless and only the good stat gear sells about as much if not more than crafted gear.

    I'm all for it, but please realize the issues that would come up if dungeons gear was tradable. It is quite easy to see how it plays out with other games. Desirable dungeons drops won't be cheap.

    Edit: This just seems like poor planning. It's not like this requirement is a surprise. This happens each time new content drops: new content requires a slightly higher ilvl than the previous. It truly is unfortunate you didn't have the time to wait for crafts or had the time to get catch up gear in other ways than the market board. I completely understand the issue of time constraints, but usually planning and coordinating can help. My buddy who can only play one weekend a month, for example, was one of the two FC mates. I knew he'd be in that gear and told him to let me know when he gets on this weekend to give to him. Adding another avenue to get tradable catch up gear other than crafted also would definitely 'hurt' that market. How much? I wouldn't know. I don't touch it.
    (1)
    Last edited by Uzephi; 08-08-2025 at 05:56 AM.

  8. #8
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    Ephremjlm's Avatar
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    Quote Originally Posted by Uzephi View Post
    There are other ways to catch up without the need to go into dungeons for dungeon gear. Gear dropping from battles or chests being untradable makes total sense. Compared to other games that have a good chunk of tradable gear, this game doesn't hand that much out in comparison. Tell me another MMO where only 6-9 pieces of gear drops in total from all bosses and trash pulls. Not that many. Usually tradable gear drops in droves and is cheap, in most games that has this feature. And guess what? Most of the time, the tradable gear is junk and gives randomized stats that would usually be useless and only the good stat gear sells about as much if not more than crafted gear.

    I'm all for it, but please realize the issues that would come up if dungeons gear was tradable. It is quite easy to see how it plays out with other games. Desirable dungeons drops won't be cheap.
    Okay, so once again let me just be super clear. As someone who has played the game since stormblood, I know there are other ways to get gear. I FEEL like when people answer this way, they think that all of us in the said group have unlimited time together. We wanted to accomplish a goal right then and there. The other ways would have killed the time we had available even more, to the point where we wouldn't have been able to do what we wanted to do.

    On top of that, I have played plenty of other MMO's and dungeon gear drops aren't a problem. Dungeon gear in this game is always weaker. To be able to trade them breaks absolutely nothing.


    - You made three different points in that last little bit so I will address them.

    1. "Most of the time, the tradable gear is junk" - Dungeon gear in this game currently is junk. Like 99% of the time you either desynth it or go back to your home nation and trade it in.
    2. "and gives randomized stats" - This game doesn't do randomized stats and neither do TONS of other MMO's, including SE's other MMO FFXI, where there is free trading.
    3. "only the good stat gear sells about as much if not more than crafted gear." - We have already established that dungeon gear in this game is always a weaker gear, so this is a non issue as long as they continue the trend.
    (2)

  9. #9
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    Uzephi's Avatar
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    Elie Uzephi
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    Quote Originally Posted by Ephremjlm View Post
    Okay, so once again let me just be super clear. As someone who has played the game since stormblood, I know there are other ways to get gear. I FEEL like when people answer this way, they think that all of us in the said group have unlimited time together. We wanted to accomplish a goal right then and there. The other ways would have killed the time we had available even more, to the point where we wouldn't have been able to do what we wanted to do.

    On top of that, I have played plenty of other MMO's and dungeon gear drops aren't a problem. Dungeon gear in this game is always weaker. To be able to trade them breaks absolutely nothing.


    - You made three different points in that last little bit so I will address them.

    1. "Most of the time, the tradable gear is junk" - Dungeon gear in this game currently is junk. Like 99% of the time you either desynth it or go back to your home nation and trade it in.
    2. "and gives randomized stats" - This game doesn't do randomized stats and neither do TONS of other MMO's, including SE's other MMO FFXI, where there is free trading.
    3. "only the good stat gear sells about as much if not more than crafted gear." - We have already established that dungeon gear in this game is always a weaker gear, so this is a non issue as long as they continue the trend.
    Please see my edit. This is poor planning. i740 gear wasn't released two days ago. It's been out for awhile. You knew you were returning. So, letting an omnicrafter you know like I tried advising in my first post prior to your return so they have a set ready for you is a waste of your time? I'm done if that's true. I have helped many returning players with gear because they asked for free, because I get a crap ton of spare materials when farming spiritbond.



    Edit: You claim to play since Stormblood, so you should have known the ilvl requisites would have been more than 700/710 and 740 was available to farm and get, and know the current mechanisms in place, so this didn't blindside you
    (3)
    Last edited by Uzephi; 08-08-2025 at 06:11 AM. Reason: added in edit

  10. #10
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    Ephremjlm's Avatar
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    Quote Originally Posted by Uzephi View Post
    It by design would.
    I’m going to take this point by point since now I think you were just trying to hide being adversarial since you said a few specific things that completely ignored other things I said.
    “It by design would. If dungeon gear was tradable, then less people would buy the crafted items. How many? I wouldn't know as I said, I don't play the market.”
    - So you don’t actually know that it would BREAK anything. Crafted gear is still significantly better than dungeon gear. Dungeon gear is basically useless. There is even an argument to be had that dungeon gear itself is broken because it’s non tradeable, and I believe in most cases non sellable.

    “I'm not adversarial, just being devil's advocate with the understanding of 'less time.' (as stated in previous comments about understanding limited time) Playing a game is planning around the little time you do have. Tell me you didn't put time aside to play this patch and it was on a whim. If it was on a whim, expecting to try brand new content unprepared is... I can't find a pretty word for it, but the best I can find is self centered.”
    - You’re not being a devils advocate and here’s why. 1. This game is LITERALLY designed to be picked up on a whim. Yoshi P. has said that multiple times. 2. For the BILLIONTH time, I was prepared, I was simply trying to help others so they could play. I think that’s THE OPPOSITE of self centered. I think you constantly trying to weasel your way to a weird argument that doesn’t make sense because you don’t like when people critique any part of the game is actually self centered.

    “I still don't see how even sending a quick message to someone you know who crafts to assist on your return being sweaty. It's called proper preparation.”
    - It’s bad faith of you to try and rehash this AGAIN to try and act like it’s a new point because I already answered this point, in that no one was available at the time. That said, since I feel like being a little meaner now, the game doesn’t operate that way. And on top of that I laugh so hard at people trying to argue preparation as if it it’s some kind of 5d chess level move in this game. You people don’t have a clue what real preparation is. Go play Everquest. Go play FFXI. Go play Diablo II. Go to any game that actually has RPG stats and that requires farming specific gear for a specific fight in which the gear itself sometimes requires farming specific things for that too, or unlocking different things. These arguments are so elitist for a game that is designed to be on easy mode. All my recommendation does, is say “hey I noticed that compared to how the rest of the game is, this seems like a weird barrier, can we get this fixed so it’s more in line with the rest of the systems?”

    Quote Originally Posted by Uzephi View Post
    Actually, doing some quick universalis history on purchases, yeah... Even on crystal, most gear at max sold for 200k and that's the high end. I guess hyperbole is the only way to get their points across on "expensive" gear
    And once again another example of you being bad faith except you didn’t try to hide it this time. Multiple people in this thread have confirmed this and given explanations as to why that happened. I even responded to them meaning those comment showed up multiple times. I’m just glad you went mask off for a minute so people who read this can see it.
    (0)

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