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  1. #571
    Player
    Valence's Avatar
    Join Date
    Oct 2018
    Posts
    4,530
    Character
    Sunie Dakwhil
    World
    Twintania
    Main Class
    Machinist Lv 100
    You call it streamlining, I call it homogenizing.
    (10)
    Secretly had a crush on Mao

  2. #572
    Player
    Rein_eon_Osborne's Avatar
    Join Date
    Jun 2020
    Location
    Shadowflare - Ward Miasma II, Plot Broil IV
    Posts
    3,982
    Character
    Mira Clearweaver
    World
    Jenova
    Main Class
    Conjurer Lv 90
    Quote Originally Posted by Valence View Post
    You call it streamlining, I call it homogenizing.
    Same differences imho. Nevertheless once that's implemented, I'll miss exclamating "It's AV!!!" in VC with my friends because I'm sure they'll turn it into the same gray beige of their so-called 'awesome modern encounter design'.
    (5)

  3. #573
    Player
    Absurdity's Avatar
    Join Date
    Feb 2018
    Posts
    3,058
    Character
    Tiana Vestoria
    World
    Odin
    Main Class
    Warrior Lv 100
    Quote Originally Posted by CCheshire View Post
    Does anyone care about these 2 dungeons in the first place in 2025, tho? I've done it tons of times for mentor or high level rous and I'll heal everyone on auto-pilot too. If anything, I'm glad SE is streamlining old content for everyone who is going to be stuck by chance on ARR dungeons.
    I care about those dungeons, not because they're super interesting to play through nowadays but because of what they represent.
    Experimenting with mechanics and dungeon layouts, variety, a time when they were actually trying to make unique dungeons.

    And I don't feel like applauding their "streamlining" when all it does is remove every single interesting mechanic from the old game to replace it with the same stale "dodge line AoEs, dodge dynamo, dodge chariot, dodge half-room cleave, dodge in clock positions".
    Because that is all dungeons have been since the introduction of Trusts and their incredibly limited capabilities.
    (9)

  4. #574
    Player
    HereticJay's Avatar
    Join Date
    Apr 2022
    Posts
    12
    Character
    Jaycus Wintersguard
    World
    Jenova
    Main Class
    Dark Knight Lv 100
    i try my best not to judge but this is a msq dungeon this is as easy as it can get you need to be level 100 to queue the game has been out for 10 years if you still cant do mechanics at this point i think its better to move on to some other game for your own sanity no point playing a game where you are not having fun
    (1)

  5. #575
    Player
    BlisteringFrost's Avatar
    Join Date
    Aug 2024
    Location
    Dark Night
    Posts
    420
    Character
    Blistering Frost
    World
    Maduin
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Absurdity View Post
    I care about those dungeons, not because they're super interesting to play through nowadays but because of what they represent.
    Experimenting with mechanics and dungeon layouts, variety, a time when they were actually trying to make unique dungeons.

    And I don't feel like applauding their "streamlining" when all it does is remove every single interesting mechanic from the old game to replace it with the same stale "dodge line AoEs, dodge dynamo, dodge chariot, dodge half-room cleave, dodge in clock positions".
    Because that is all dungeons have been since the introduction of Trusts and their incredibly limited capabilities.
    Meso Terminal was the wake up call everybody needed.
    (3)

  6. #576
    Player
    ovIm's Avatar
    Join Date
    Oct 2014
    Posts
    749
    Character
    Vim Mercer
    World
    Alpha
    Main Class
    Gunbreaker Lv 90
    Quote Originally Posted by Absurdity View Post
    I care about those dungeons, not because they're super interesting to play through nowadays but because of what they represent.
    Experimenting with mechanics and dungeon layouts, variety, a time when they were actually trying to make unique dungeons.
    Unfortunately, the devs are showing that this kind of game is not what they are willing to do any more. Instead, we get trash removed from raid instances, and trial fights pushed onto us at every corner. In typical CS3 fashion, things that don't work perfectly are not iterated, and then slowly removed from the game.


    And I don't feel like applauding their "streamlining" when all it does is remove every single interesting mechanic from the old game to replace it with the same stale "dodge line AoEs, dodge dynamo, dodge chariot, dodge half-room cleave, dodge in clock positions".
    Because that is all dungeons have been since the introduction of Trusts and their incredibly limited capabilities.
    Not to mention that there seems to be an increasing amount of people that are just not good at these kinds of challenges, as indicated by some forum posts. Instead of providing a variance of different challenges in a fight, everything is condensed down to full rote memorization for AoE's, to the point that things like the add phase of M6S are an obvious outlier that has caused some players to be caught off guard, since that cannot be fully pre planned.

    Its moments like these were i look fondly at Hullbreaker Isle NM, which had interesting things going on with trash and bosses all around. in general, so many ARR dungeons may not have been perfect, but they are a showcase of what the game was and also could have become.
    (5)
    RIP Viper 28/06/2024 - 30/07/2024. It was a fun month.

  7. #577
    Player
    Xieldras's Avatar
    Join Date
    May 2019
    Posts
    172
    Character
    Xiel Naweh
    World
    Seraph
    Main Class
    Bard Lv 100
    Quote Originally Posted by ovIm View Post
    Not to mention that there seems to be an increasing amount of people that are just not good at these kinds of challenges, as indicated by some forum posts. Instead of providing a variance of different challenges in a fight, everything is condensed down to full rote memorization for AoE's, to the point that things like the add phase of M6S are an obvious outlier that has caused some players to be caught off guard, since that cannot be fully pre planned.

    Its moments like these were i look fondly at Hullbreaker Isle NM, which had interesting things going on with trash and bosses all around. in general, so many ARR dungeons may not have been perfect, but they are a showcase of what the game was and also could have become.
    According to some, we're just shitty players that should leave the game if we can't get through this "easy" content. Many have. We've got many threads about the reasons why said newer content is more difficult, and keep getting hit by the ol' "you're just bad at the game, git gud", or getting blamed for the shedding of job complexity. Some have recommended perseverance, which is fine, but all it does is help sour the entire dungeon experience if said experience is spent kissing the floor.

    As for dungeons, my favorite from ARR is definitely Haukke Manor. The ambiance, the music, the (rather slim) lore, and also the alternative routes that can give you crafting materials used in furnishings. Though I understand that alternative routes are not popular with most players as they just want to get it over with, I do enjoy the unique goodies that can be applied in another form of content.

    Also, we feel like adventurers. Many of the newer dungeons are so interconnected with MSQ in my opinion, and have to happen in the new zones. Give us a new dungeon in Kugane, or the Black Shroud. You've got an entire world to use!
    (3)

  8. #578
    Player
    BlisteringFrost's Avatar
    Join Date
    Aug 2024
    Location
    Dark Night
    Posts
    420
    Character
    Blistering Frost
    World
    Maduin
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Xieldras View Post
    According to some, we're just shitty players that should leave the game if we can't get through this "easy" content. Many have. We've got many threads about the reasons why said newer content is more difficult, and keep getting hit by the ol' "you're just bad at the game, git gud", or getting blamed for the shedding of job complexity. Some have recommended perseverance, which is fine, but all it does is help sour the entire dungeon experience if said experience is spent kissing the floor.

    As for dungeons, my favorite from ARR is definitely Haukke Manor. The ambiance, the music, the (rather slim) lore, and also the alternative routes that can give you crafting materials used in furnishings. Though I understand that alternative routes are not popular with most players as they just want to get it over with, I do enjoy the unique goodies that can be applied in another form of content.

    Also, we feel like adventurers. Many of the newer dungeons are so interconnected with MSQ in my opinion, and have to happen in the new zones. Give us a new dungeon in Kugane, or the Black Shroud. You've got an entire world to use!
    You're also level 100. Not 35. This was even a massive plot point when we fought Midgardsormr's spirit. "Don't rely on the Echo, it'll make you bad."

    Time to start acting like it.
    (5)
    Last edited by BlisteringFrost; Yesterday at 12:39 AM.

  9. #579
    Player
    AmiableApkallu's Avatar
    Join Date
    Nov 2021
    Posts
    1,158
    Character
    Tatanpa Nononpa
    World
    Zalera
    Main Class
    Scholar Lv 100
    Quote Originally Posted by BlisteringFrost View Post
    You're also level 100. Not 35. This was even a massive plot point when we fought Midgardsormr's spirit. "Don't rely on the Echo, it'll make you bad."

    Time to start acting like it.
    There might be a point here if level 100 content required people to be better at tanking, or better at healing, or better a DPSing. It doesn't.

    It requires people to be faster and more precise at not standing in the bad, something that has nothing to do with 100 levels spent "mastering" one's job.

    Case in point: We hear the same complaints about the reworked Aetherochemical Research Facility.
    (5)

  10. #580
    Player
    BlisteringFrost's Avatar
    Join Date
    Aug 2024
    Location
    Dark Night
    Posts
    420
    Character
    Blistering Frost
    World
    Maduin
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by AmiableApkallu View Post
    There might be a point here if level 100 content required people to be better at tanking, or better at healing, or better a DPSing. It doesn't.

    It requires people to be faster and more precise at not standing in the bad, something that has nothing to do with 100 levels spent "mastering" one's job.

    Case in point: We hear the same complaints about the reworked Aetherochemical Research Facility.
    Aetherochemical Research Facility? The dungeon that came after your encounter with Midgardsormr? Where he himself -- and by transitive property, the game itself -- was telling you "it's time to git gud Warrior of Light"?

    So when IS it appropriate to take the training wheels off, then? Because Midgardsormr temporarily disabled the Echo from us so we didn't have the foresight it gave us. That's the in-canon thing that gives us telegraphs.
    My comment had nothing to do with job mastery. It's telling you if there's a giant iron ball above your head you shouldn't need a rocket scientist to tell you "you probably should not stand underneath that". Or if an enemy has a glowing / flashing cast bar and it's a slow cast you should probably interrupt it.

    Or if you see a debuff with the white line above it you should probably esuna it.

    This is incredibly basic stuff. There's no excuse for letting it kill you upwards of 10+ times in a row when you're level 100 and would have seen all of this a multitude of times before. Once or twice? Sure, it still gets me sometimes too. Especially when I'm not paying attention. "They could have level skipped" is not a valid excuse when the skip only puts you 10 levels below current cap, so you would have had to have seen these mechanics before you got to Lv100 anyway. Meso Terminal is the time to wake up slap a lot of people needed. Even if they did not want it. Even in Meso Terminal, the dungeon that's causing such a stir, you have upwards of 5+ seconds to resolve any mechanic in the entire dungeon. That's consistent with the entire game.
    (6)

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