
			
			
				How is the dungeon going to push away non raiders ? Tell me what other final fantasy game has 0 challenges or obstacles to overcome ? Every final fantasy game 7,13,15 ect has a challenge at some point. You are not playing animal crossing.



			
			
				I have to say, reading your reply and the post you quoted, I'm not sure how you came to conclusion that Mawlzy was suggesting that the game needs "0 challenges or obstacles to overcome". Because that isn't what was said at all.

			
			
				Well I do agree difficulty of content is subjective to the player how easy are we wanting these dungeons to be? This is no where near the hard mode dungeon of ARR back on content. We can also use phoenix down in content now so what the hell is the issue with the difficulty. It is okay to wipe and try again, kids fall of on their bikes when learning to ride them the first time.
There shouldn't be non-raiders leaving the game over a dungeon design like this. Once again this is a final fantasy game not animal crossing
Last edited by Darty123; 08-06-2025 at 11:31 PM.



			
			
				Not necessarily "easy". More that there is no option eitherway which leaves the situation we have here; some players find it too easy and some find it overly challenging. There isn't a middle-ground.Well I do agree difficulty of content is subjective to the player how easy are we wanting these dungeons to be? This is no where near the hard mode dungeon of ARR back on content. We can also use phoenix down in content now so it makes the content easier as well. There shouldn't be non-raiders leaving the game over a dungeon design like this.
But they didn't say "the game needs to be made easier to accommodate me".

			
			
				They said "100% agree" in the topic with OP asking for an easy mode. Come one you are playing with words here.Not necessarily "easy". More that there is no option eitherway which leaves the situation we have here; some players find it too easy and some find it overly challenging. There isn't a middle-ground.
But they didn't say "the game needs to be made easier to accommodate me".

			
			
				I think the devs know this and are trying to make changes with the new deep dungeon to make it more accessible to all of there player base. I do think there should be more difficulty options in the game and would like to see that moving forward with all content minus Ultimate, however this dungeon is not going to drive non raiders away from this game and if a player is truly struggling to clear they can put a PF up and I am sure that people will come to help.Not necessarily "easy". More that there is no option eitherway which leaves the situation we have here; some players find it too easy and some find it overly challenging. There isn't a middle-ground.
But they didn't say "the game needs to be made easier to accommodate me".
If you cant clear the content you even have the trust system to help you out. The devs cannot make these dungeons braindead for the 3 percent audience vs the 97 percent who enjoy a mentally engaging dungeon run

			
			
				In another topic, she talks about how the second boss of the dungeon is what "marks her endpoint with FFXIV" (one more on the list) because the mechanics are too quick.
It's literally complaining about challenges and obstacles.




			
			
				The second boss was definitely challenging, especially since each ROLE seems to have different mechanics, but it just meant that I had to retry it a few times because things weren't instantly readable. It's easier than the stupid 2nd boss of Yuyuwata, anyway.
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