The dungeons and trials were such a pleasant surprise for me! I felt like they struck a balance that seemed iffy in the earlier DT dungeons. Harder mechs with creative patterns/telegraphs. Difficult but not super punishing. The second boss especially was fun! I only have a slight concern regarding the first boss (and one of the bosses in the new alliance raid) accessibility wise, considering it made me dizzy and I am not one who usually does. Still, love it, excited to replay them.

7.3 story? Peak. I loved it. Sure, I can nitpick some small moments, but it was great! The reveal at the end made me so excited. I'm someone who personally loves that direction, and I think there's still plenty of loose ends that gives them great creative room with that choice of direction. I love the cutscenes as well! Someone mentioned they might be working with depth and new lighting and you can really tell. The graphics shone this time around and I love the animating they did. A lot less stock emotes, which is very appreciated. Overall, I'm satisfied and excited to see where the story is going to lead. Rough start in DT but that's to be expected. Made it up to me in the end. Oh, also:

Loved the detail where Calyx mentions that the endless Sphene knew he was watching her, she just didn't know who he was. This completely recontextualizes all the scenes where she tries to pull Wuk Lamat and us aside, but gets terrified seeing the soldiers. It also makes more sense. Because Zoraal Ja didn't really care to use those soldiers for spying, and he also really didn't care about Sphene trying to work together with Wuk Lamat. He believed in might over everything else so he had no doubt he would win, plus she always confronted him directly. So it didn't line up at the time. But now it's an ohhhhh moment, since we know Calyx regularly uses the soldiers for spying and he would be the one most upset if she managed to figure out a different way to fulfill her goal, somehow.