Results 1 to 3 of 3
  1. #1
    Player
    Shadygrove's Avatar
    Join Date
    Mar 2011
    Posts
    1,424
    Character
    Alya Mizar
    World
    Sargatanas
    Main Class
    Marauder Lv 72

    10080 difficulity macro

    This is based on Caimie's wonderful macro in https://forum.square-enix.com/ffxiv/...-and-Rotations

    HQ materials wherever possible.

    Part 1 - 682 CPs
    /ac "Muscle Memory" <wait.3>
    /ac "Waste Not II" <wait.2>
    /ac "Veneration" <wait.2>
    /ac "Groundwork" <wait.3>
    /ac "Groundwork" <wait.3>
    /ac "Groundwork" <wait.3>
    /ac "Delicate Synthesis" <wait.3>
    /ac "Groundwork" <wait.3>
    /ac "Basic Touch" <wait.3>
    /ac "Refined Touch" <wait.3>
    /ac "Immaculate Mend" <wait.3>
    /ac "Innovation" <wait.2>
    /echo DT 2*_70dur Part1 Done <se.2>

    Part 2
    /ac "Basic Touch" <wait.3>
    /ac "Refined Touch" <wait.3>
    /ac "Basic Touch" <wait.3>
    /ac "Refined Touch" <wait.3>
    /ac "Great Strides" <wait.2>
    /ac "Trained Perfection" <wait.3>
    /ac "Innovation" <wait.2>
    /ac "Preparatory Touch" <wait.3>
    /ac "Great Strides" <wait.2>
    /ac "Byregot's Blessing" <wait.3>
    /ac "Veneration" <wait.2>
    /ac "Prudent Synthesis" <wait.3>
    /ac "Prudent Synthesis" <wait.3>
    /ac "Basic Synthesis"

    Gear = current white set almost fully melded. Craftsmanship: 5540. Control: 55048, 621 CPs.
    Food HQ Rroneek Steak, CP max 92, Control max 97.

    Its a bit overkill even so. With lower stats there is room to make the finishing steps:
    /ac "Veneration" <wait.2>
    /ac "Prudent Synthesis" <wait.3>
    /ac "Prudent Synthesis" <wait.3>
    /ac "Prudent Synthesis" <wait.3>
    /ac "Careful Synthesis" (25 more CPs)

    If needed.
    (1)
    Last edited by Shadygrove; 08-06-2025 at 07:47 AM.

  2. #2
    Player
    Caimie_Tsukino's Avatar
    Join Date
    Feb 2014
    Posts
    1,147
    Character
    Caimie Tsukino
    World
    Zalera
    Main Class
    Goldsmith Lv 100
    Thanks, Shadygrove!

    You know what's funny?
    That exactly rotation I used back in Patch 7.05 for 35 durab items (in that thread you posted above) still works just fine for these new 35 durab recipes in Patch 7.3!
    Well, of course, that's due to our increase of stats... But it still feels so weird that we never had to change rotations... Well, for this rotation, we had to make 1 very minor change, which is adding 1 extra Basic Syn at the end... but that's it.

    Old School 35 durab item rotation from Patch 7.05:

    2* 35dur p1 - 730cp
    /ac "Reflect" <wait.3>
    /ac "Manipulation" <wait.2>
    /ac "Waste Not II" <wait.2>
    /ac "Innovation" <wait.2>
    /ac "Preparatory Touch" <wait.3>
    /ac "Preparatory Touch" <wait.3>
    /ac "Preparatory Touch" <wait.3>
    /ac "Preparatory Touch" <wait.3>
    /ac "Basic Touch" <wait.3>
    /ac "Standard Touch" <wait.3>
    /ac "Advanced Touch" <wait.3>
    /ac "Manipulation" <wait.2>
    /ac "Great Strides" <wait.2>

    2* 35dur p2 - 730cp
    /ac "Innovation" <wait.2>
    /ac "Byregot's Blessing" <wait.3>
    /ac "Veneration" <wait.2>
    /ac "Waste Not" <wait.2>
    /ac "Groundwork" <wait.3>
    /ac "Groundwork" <wait.3>
    /ac "Groundwork" <wait.3>
    /ac "Basic Synthesis" <wait.3>
    /ac "Basic Synthesis" <wait.3>
    /echo DT 2* 35dur Part 2 - done <se.6>

    You can see how I named the rotation as "DT 2* 35dur"... It was supposed to be for Dawntrail 2 star recipes... LOL! But it still gives 90-100% HQ rate on the new Craftsman's Tri-solution (5130 progress, 13110 quality).
    (0)
    Last edited by Caimie_Tsukino; 08-07-2025 at 03:04 AM.

  3. #3
    Player
    Caimie_Tsukino's Avatar
    Join Date
    Feb 2014
    Posts
    1,147
    Character
    Caimie Tsukino
    World
    Zalera
    Main Class
    Goldsmith Lv 100
    For the 70 durab recipes, I have some variation rotations/macros here...

    Before I had any of the new Crested gear, I had:
    5390 Craftsmanship
    5330 Control
    732 CP


    And I used the following macro:

    /ac "Muscle Memory" <wait.3>
    /ac "Waste Not II" <wait.2>
    /ac "Veneration" <wait.2>
    /ac "Groundwork" <wait.3>
    /ac "Groundwork" <wait.3>
    /ac "Groundwork" <wait.3>
    /ac "Groundwork" <wait.3>
    /ac "Final Appraisal" <wait.3>
    /ac "Groundwork" <wait.3>
    /ac "Delicate Synthesis" <wait.3>
    /ac "Immaculate Mend" <wait.3>
    /ac "Basic Touch" <wait.3>
    /ac "Refined Touch" <wait.3>
    /echo DT 3*_70dur Part1 710cp Done! <se.2>

    /ac "Waste Not" <wait.2>
    /ac "Innovation" <wait.2>
    /ac "Basic Touch" <wait.3>
    /ac "Refined Touch" <wait.3>
    /ac "Basic Touch" <wait.3>
    /ac "Refined Touch" <wait.3>
    /ac "Great Strides" <wait.2>
    /ac "Trained Perfection" <wait.3>
    /ac "Innovation" <wait.2>
    /ac "Preparatory Touch" <wait.3>
    /echo DT 3*_70dur Part2 710cp Done! <se.4>

    /ac "Great Strides" <wait.2>
    /ac "Byregot's Blessing" <wait.3>
    /ac "Careful Synthesis" <wait.3>
    /ac "Basic Synthesis" <wait.3>
    /echo DT 3*_70dur Part3 710cp Done! <se.6>

    The above macro gave ~11000 quality, so I needed ~8000 quality from HQ mats.


    Right after making the first piece of gear (chest piece), I overmelded it, and reached 5472 craftsmanship.
    This allowed me to switch out a Basic Syn at the end of the macro, and switch in a Basic Touch after the final Prep Touch.
    So the macro becomes:

    /ac "Muscle Memory" <wait.3>
    /ac "Waste Not II" <wait.2>
    /ac "Veneration" <wait.2>
    /ac "Groundwork" <wait.3>
    /ac "Groundwork" <wait.3>
    /ac "Groundwork" <wait.3>
    /ac "Groundwork" <wait.3>
    /ac "Final Appraisal" <wait.3>
    /ac "Groundwork" <wait.3>
    /ac "Delicate Synthesis" <wait.3>
    /ac "Immaculate Mend" <wait.3>
    /ac "Basic Touch" <wait.3>
    /ac "Refined Touch" <wait.3>
    /echo DT 3*_70dur Part1 728cp Done! <se.2>

    /ac "Waste Not" <wait.2>
    /ac "Innovation" <wait.2>
    /ac "Basic Touch" <wait.3>
    /ac "Refined Touch" <wait.3>
    /ac "Basic Touch" <wait.3>
    /ac "Refined Touch" <wait.3>
    /ac "Great Strides" <wait.2>
    /ac "Trained Perfection" <wait.4>
    /ac "Innovation" <wait.2>
    /ac "Preparatory Touch" <wait.3>
    /ac "Basic Touch" <wait.3>
    /echo DT 3*_70dur Part2 728cp Done! <se.4>

    /ac "Great Strides" <wait.2>
    /ac "Byregot's Blessing" <wait.3>
    /ac "Careful Synthesis" <wait.3>
    /echo DT 3*_70dur Part3 728cp Done! <se.6>


    Not that 5390 craftsmanship is NOT enough for the above macro!
    The above macro gave ~12000 quality, so I needed ~7000 quality from HQ mats.
    With this macro above, I crafted the rest of my left gear and right gear (accessories). That dramatically boosted my CP!
    I also used the macro above to craft the new mainhand and offhand for BSM first. Now with the complete set of gear for my BSM, and with the Soul Crystal (specialist class) on BSM, I can easily craft the remaining tools for most of my other classes.

    So now with my maxed out stats, I ate my strongest food (Rroneek Steak HQ: +92 CP & +97 Control) and reached the following stats:
    5746 Craftsmanship
    5575 Control
    756 CP


    I then randomly drank the weakest medicine I have on hand... in this case, just a NQ Cunning Craftsman's Draught (CP +17), which put my CP to:
    773 CP
    (I could reach even higher to 783 CP with HQ Cunning Craftsman's Tisane, but I couldn't find a good way to utilize that extra 10 CP.)

    I polished the above macro again to accommodate stronger craftsmanship and higher CP, and it became the following:

    /ac "Muscle Memory" <wait.3>
    /ac "Waste Not II" <wait.2>
    /ac "Veneration" <wait.2>
    /ac "Groundwork" <wait.3>
    /ac "Groundwork" <wait.3>
    /ac "Groundwork" <wait.3>
    /ac "Groundwork" <wait.3>
    /ac "Groundwork" <wait.3>
    /ac "Basic Touch" <wait.3>
    /ac "Immaculate Mend" <wait.3>
    /ac "Basic Touch" <wait.3>
    /ac "Refined Touch" <wait.3>
    /echo DT 3*_70dur Part1 763cp Done! <se.2>

    /ac "Waste Not" <wait.2>
    /ac "Innovation" <wait.2>
    /ac "Basic Touch" <wait.3>
    /ac "Refined Touch" <wait.3>
    /ac "Basic Touch" <wait.3>
    /ac "Refined Touch" <wait.3>
    /ac "Great Strides" <wait.2>
    /ac "Trained Perfection" <wait.4>
    /ac "Innovation" <wait.2>
    /ac "Preparatory Touch" <wait.3>
    /ac "Great Strides" <wait.2>
    /ac "Observe" <wait.3>
    /ac "Advanced Touch" <wait.3>
    /ac "Great Strides" <wait.2>
    /echo DT 3*_70dur Part2 763cp Done! <se.4>

    /ac "Innovation" <wait.2>
    /ac "Byregot's Blessing" <wait.3>
    /ac "Basic Synthesis" <wait.3>
    /echo DT 3*_70dur Part3 763cp Done! <se.6>

    Apparently, the above macro gave me ~14000 quality, so I just need ~5000 quality from HQ mats.

    Now, with this, I am on my way to making all the other tools.
    Notice that this modified way of progress-push requires very high craftsmanship, so my remaining classes that are NOT Specialist may run into problems.
    In that case, I may revert back to the earlier macros.
    (0)
    Last edited by Caimie_Tsukino; Yesterday at 02:45 AM.

    “The best crafter is not the one with the best stats, but the one who makes the best use of one’s stats” – By Caimie Tsukino