Quote Originally Posted by JadeCurtiss View Post
I prefer this over talking to 3 random npcs whose dialogue you won't even read for the 1000th time.
Well that's not great either. But let's stop pretending lining 4 shapes up and walking to the furthest clickable thing away to click on the thing (it's always the furthest thing) just to get a keycard is amazing design either.

Praising SE for even lower effort mediocrity that is slightly better than the previous mediocrity is what got us into this problem to begin with. Let's at least try not to repeat that.