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  1. #11
    Player
    Reimmi's Avatar
    Join Date
    Mar 2018
    Posts
    1,322
    Character
    Nia Niyah
    World
    Hyperion
    Main Class
    Dancer Lv 100
    Quote Originally Posted by jadeharley View Post
    Just wanted to say I *love* the direction CS3 has taken with these new quests. Admittedly the puzzles are sort of linear/easy but I strongly encourage them to give us more in the future! It makes the MSQ much more engaging and I really felt like I was uncovering secrets running around unlocking things (even if the puzzles were really really easy).

    I admit I sort of got my hopes up for the circuit puzzle that we'd see something using tethers, like the paradox puzzles in FFXIII-2, but that's just me recognizing that 13-2 and Dawntrail share many themes and pattern-matching a bit.

    What types of puzzle mechanics would you like to see in FF14?
    More stuff like this and more gameplay in general for the msq please
    at least i have to use my brain a little bit it helps keep me engaged instead of just a endless visual novel
    (8)

  2. #12
    Player
    Sorimachi87's Avatar
    Join Date
    Aug 2015
    Location
    Gridania
    Posts
    530
    Character
    Aoi Fukuhara
    World
    Odin
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Khryseis_Astra View Post
    Agreed, I definitely wouldn’t want them to try and force stuff in like this just for its own sake. But I was delighted with the puzzles and searches for clues. I’d love to see more of these, and maybe next time be a little more challenging, and never see a “follow this person without being seen” again. lol
    I dont mind following a person in stealth really tbh, but everyone has their own opinions so i respect that. As mentioned "If it fits the narrative and doesnt look forced" :3
    (2)

  3. #13
    Player
    BeoCat's Avatar
    Join Date
    Mar 2023
    Posts
    28
    Character
    Beo Cat
    World
    Lich
    Main Class
    Paladin Lv 100
    I really enjoyed that section and specifically the fact that it wasn't just click the shiny thing, but you actually had to interact with the NPCs to get info or get something going.
    (5)

  4. #14
    Player
    eveninglark's Avatar
    Join Date
    Jul 2025
    Posts
    6
    Character
    Harvey Moon
    World
    Sargatanas
    Main Class
    White Mage Lv 100
    I also really enjoy this section of 7.3's MSQ! While I agree it was easy, I think it was suitable for the introduction of a information-based puzzle in the game. I would love if they added more puzzles like this, and including the option to skip it if for those who don't enjoy that type of gameplay. It's a fun way to include one-off bits (i.e. investigating the locker in the director's office), adding comedy and character to the MSQ as a "reward" for going off the beaten path.

    I'm not sure how well it would work within FFXIV's game engine, but an environment-based puzzle where you have to adjust a room's layout in order to progress would be a fun addition to this. Think the Water Temples from Zelda, but not as notoriously difficult.
    (4)

  5. #15
    Player
    Veritas-Ancora's Avatar
    Join Date
    Oct 2013
    Location
    Gridania
    Posts
    1,036
    Character
    Mother Vain
    World
    Gilgamesh
    Main Class
    Reaper Lv 100
    I also loved it.

    I would certainly like to have more of a challenge to the puzzles. I was writing everything down, and sometimes it was a little too easy, like the first wave of 3-digit, 5-digit, and 6-digit passwords in a 5-digit password system. Duh.

    Not like "escape room" hard, but something a little more punishing if you got the security codes wrong -- like the room had to be reset.

    I'm reminded of some of the Chrono Trigger puzzles and would like that level of difficulty. Not hard, but requires some thinking.

    Also that one unlocked locker? 10/10 creepy when you consider the kid's age when he stopped aging.
    (4)
    _________________________________________________________________________________________________________________________

    I hope the devs are listening. We need the devs to please listen.

  6. #16
    Player
    Sekundessounet's Avatar
    Join Date
    Jul 2015
    Location
    Gridania
    Posts
    233
    Character
    Sekundes Dullahan
    World
    Moogle
    Main Class
    Dragoon Lv 100
    Quote Originally Posted by RedLolly View Post
    I got VERY excited when I realized that we had a genuine puzzle section, but I think they were a little too easy, even just to introduce us to them.

    I also encourage them to continue with them. Go ham, even. This is the stuff we want!
    They were easy, but then again not an hour after the patch came out you had thread on reddit (and here too I think) of people asking for the locker code solution, which was written in-game in bold red letters. So I think it's fair of them to go at it on the easier side to see where the player base is at.
    (3)

  7. #17
    Player
    Moomba33's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    986
    Character
    Eva Gamirdren
    World
    Ultros
    Main Class
    Archer Lv 100
    I really enjoyed this section of the MSQ. I hope the devs continue to experiment with gameplay elements like this when it fits into the story.
    (2)

  8. #18
    Player
    Seraph_Variel's Avatar
    Join Date
    Mar 2025
    Location
    Somewhere between Vana'diel and Eorzea
    Posts
    36
    Character
    Seraph Variel
    World
    Faerie
    Main Class
    Dragoon Lv 100
    A needed addition to MSQ that I hope we'll see more often, but honestly doubt it'll be used that much- besides maybe checking if you're actually paying attention to quest dialogue to stop story skippers or something.
    Can you imagine having to accurately report what you found out from talking to 3 npcs? lol.
    (2)

  9. #19
    Player
    Voidmage's Avatar
    Join Date
    Apr 2020
    Posts
    698
    Character
    Hen'iel Jackel
    World
    Twintania
    Main Class
    Blue Mage Lv 47
    Also want to give a thumbs up here.
    Really enjoyed the puzzles and gameplay interactions there overall.
    It reminded me a bit of Zelda and especially of escape room puzzles.

    Really want to encourage the devs here to continue it and go even further.
    You can make them harder while giving optional tips if someone really struggles.
    That would also be in line of "content for everyone" and it's how escape room games handle it but even if it stays on simple Zelda level I would be happy already.

    For the first time I really felt like the correct feedback was heard instead of only what they want to hear.

    Great job.
    Now include auch things in the gold saucer as well.
    (3)

  10. #20
    Player
    Gwenkatsu's Avatar
    Join Date
    Jun 2024
    Posts
    288
    Character
    Gwenkatsu Furokane
    World
    Shiva
    Main Class
    Dancer Lv 100
    Personally I don't like that sort of stuff.
    But although I did it shortly after patch release, there was already a step by step guide on the web, so I just followed that and finished the riddles in 0 time.
    Insofar it's great to have some variations in questing for those that like it, and everybody else can just look it up and continue.
    (1)

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