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  1. #21
    Player
    Themarvin's Avatar
    Join Date
    Aug 2016
    Location
    Gridania
    Posts
    2,163
    Character
    Kurotora Iga
    World
    Zodiark
    Main Class
    Monk Lv 100
    I think it is fine, you need to work smarter, besides if jumping into a ganking spot, you would not be able to react anyway.
    (1)

  2. #22
    Player
    maerna1's Avatar
    Join Date
    Jun 2019
    Posts
    12
    Character
    Mifaya Sivalis
    World
    Lich
    Main Class
    Lancer Lv 90
    I'm honestly confused about what i think. Tried some CC games, since i only do this, and so far i think fights are way faster and most of the time there's few came back, on one team or another. Some jobs got indirectly up with that, just like a read up above, for my part i hated playing samourai but now i think he's much stronger, since few potions after a burst and then getting a kill was nearly impossible, now the opponent need to choose between getting bursted without replying of use MP to fight back.

    So honestly i find this change more frustrating than anything else.
    (0)

  3. #23
    Player
    Mercury_Grey's Avatar
    Join Date
    Nov 2018
    Location
    Ul'dah
    Posts
    232
    Character
    Jaune Belladonna-arc
    World
    Lamia
    Main Class
    Samurai Lv 100
    Quote Originally Posted by Themarvin View Post
    I think it is fine, you need to work smarter, besides if jumping into a ganking spot, you would not be able to react anyway.
    Its not fine i seen too many BRD, WHM, BLM combos that is so much CC and you can only REMOVE one with 7500mp being drained and WAR removing guard with its LB
    (0)

    A happy family between a viera, a goddess and a child

  4. #24
    Player
    Valence's Avatar
    Join Date
    Oct 2018
    Posts
    4,416
    Character
    Sunie Dakwhil
    World
    Twintania
    Main Class
    Machinist Lv 100
    So far it feels like it hurts melees the most when it comes to them staying at the front, but on all classes you just run out of MP instantly if you purify even once so to me it seems that it's been a big nerf to the ability in 90% of the cases. Usually you just purify once and you get the heck out of dodge if possible.
    (5)
    Secretly had a crush on Mao

  5. #25
    Player
    echo78's Avatar
    Join Date
    Aug 2016
    Posts
    76
    Character
    Echo Skyla
    World
    Siren
    Main Class
    Warrior Lv 100
    Its hilarious the devs think they nerfed CC with the purify change but its actually a massive buff to CC and MP draining skills. Should just revert purify to how it was before 7.3 immediately.

    If they really want to go this route then the first purify should cost no MP and if you want to use an additional purify before the 24 second recast is up then it could cost MP. Or just give us 2 charges of no MP cost purify.

    Also 2 seconds resilience is horrible, its like it barely exists. It needs to be at least 3 seconds again.
    (9)
    Last edited by echo78; 08-08-2025 at 03:26 PM.

  6. #26
    Player
    Valence's Avatar
    Join Date
    Oct 2018
    Posts
    4,416
    Character
    Sunie Dakwhil
    World
    Twintania
    Main Class
    Machinist Lv 100
    Yeah the more I play with it the more terrible it feels, and the ability still takes AGES to activate with the animation delays, which is not a new problem, but still means that you get absolutely destroyed when stunned/silenced, and the time it takes to notice, spamm purify, have it remove the effect, you're almost dead or dead already. This on its own is super oppressive and made a huge difference between playing a job with CC and a job with no CC.

    Now on top of it using CC not only keeps that oppression, but essentially is equivalent to removing 12.5k health from the target (since you remove them a Recup in terms of MP). Let that sink in for a minute, every CC ability has the potential to have a virtual 12.5k potency of damage attached to it. This is just vile. I don't know if attaching the crowd control mechanics to actual HP/MP resources was such a good idea.
    (3)
    Secretly had a crush on Mao

  7. #27
    Player
    OliviaLugria's Avatar
    Join Date
    Jan 2024
    Posts
    484
    Character
    Olivia Lugria
    World
    Sargatanas
    Main Class
    Black Mage Lv 100
    It’d be a pretty good change if mp stealing abilities didn’t exist. It defiantly made jobs with more CC better.

    The main issue is how unresponsive purify is. That sucker should be instant. Half the time the stun is over after like the 3rd time I’ve mashed the button for purify to activate.

    Resilience should be 3 seconds.
    (2)

  8. #28
    Player
    Teno's Avatar
    Join Date
    Jul 2014
    Posts
    875
    Character
    Teno Gestalt
    World
    Moogle
    Main Class
    Sage Lv 100
    It's so short and with the response time being what it is, even more clunky and actually frustrating to use.
    (2)

  9. #29
    Player
    Atreus's Avatar
    Join Date
    May 2011
    Posts
    887
    Character
    Atreus Auditore
    World
    Faerie
    Main Class
    Paladin Lv 100
    It's changed some elements of CC for sure but I'm enjoying it so far.
    (0)

  10. #30
    Player
    MisterNublet's Avatar
    Join Date
    Oct 2020
    Location
    Gridania
    Posts
    434
    Character
    Autechre Voidmoon
    World
    Midgardsormr
    Main Class
    Sage Lv 90
    Quote Originally Posted by Himbnnuy View Post
    Hey, lets punish melee's more by forcing them to waste a precious resource (MP) on having to choose between recuperate/purify while also letting BRD/WHM keep MP steal.

    OH- let's also not even once consider cutting down crowd control overall.
    You can tell how incompetent and horrible the developers are at balance when they started taking away CC from melee jobs while letting ranged jobs keep multiples themselves.
    (2)

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