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Thread: PAtch 7.3 notes

  1. #21
    Player
    CaptainLagbeard's Avatar
    Join Date
    Aug 2013
    Posts
    2,307
    Character
    Rhaya Jakkya
    World
    Odin
    Main Class
    White Mage Lv 100
    They at least didn't try to fix the issue of tanks having too many heals by giving tanks more heals...

    And Healers got a buff, but the devs forgot AST and forgot a 0.
    (0)

  2. #22
    Player
    ovIm's Avatar
    Join Date
    Oct 2014
    Posts
    747
    Character
    Vim Mercer
    World
    Alpha
    Main Class
    Gunbreaker Lv 90
    We are aware that reaper's rotation commonly includes two executions of Enshroud during burst damage phases, one slightly before the phase begins, which is then supplemented by two executions of Shadow of Death. However, this introduces complicated timing between the effect duration of Death's Design and the recast time of Enshroud, so we have shortened the latter with hopes of simplifying the situation.
    I can't with this dev team, lmao. Acting all surprised like that after 3.5 years of double enshrouds, smoothing out even more wrinkles because fuck Yoshi-P saying classes have become too simple and too frictionless. I can only shake my head.
    (4)
    RIP Viper 28/06/2024 - 30/07/2024. It was a fun month.

  3. #23
    Player
    TaleraRistain's Avatar
    Join Date
    Jun 2015
    Posts
    5,556
    Character
    Thalia Beckford
    World
    Jenova
    Main Class
    Gunbreaker Lv 100
    I like the healing range changes
    (4)

  4. #24
    Player
    BDBlaffy's Avatar
    Join Date
    Jun 2024
    Posts
    4
    Character
    Kuwi'a Khyuu
    World
    Mateus
    Main Class
    Sage Lv 100
    I hate the healing range changes
    (9)

  5. #25
    Player
    Supersnow845's Avatar
    Join Date
    Aug 2021
    Location
    Gridania
    Posts
    6,733
    Character
    Andreas Cestelle
    World
    Jenova
    Main Class
    Scholar Lv 100
    What’s the advantage of having a “totem healer” and a “delayed activation healer” when every healer can hit the next instance over with every action

    I think somewhere along the line 14 forgot that “flavour” is more than just meaningless visual difference
    (9)
    As a healer main in this game for nigh on 14 years all I can say is that I’m tired. My role has been eroded of complexity and expression for 3 expansions. I’ve watched the tanks do my role for me for 2 expansions and my feedback and critiques continue to fall on deaf ears.

    I have no idea who modern healers are designed for but I know now it’s not me. This is the first expansion I’m truly considering dropping the healer role and not returning, so if that was the goal- congratulations I guess

  6. #26
    Player
    sagacious's Avatar
    Join Date
    Apr 2022
    Location
    Ravana-gridania
    Posts
    647
    Character
    Sage Cologne
    World
    Ravana
    Main Class
    Culinarian Lv 100
    Quote Originally Posted by All_Nonsense View Post
    At long last Pictomancer has been gutted. The most overpowered class in FF14 history is finally normal after a year and a half reign of terror that completely eliminated the viability of any other casters whatsoever
    excuse me??? my red mage is a killer and can slice the nose off your face while raising you up after death.
    (0)
    Last edited by sagacious; 08-05-2025 at 04:25 PM.
    sagacious

  7. #27
    Player
    Cidel's Avatar
    Join Date
    Jun 2012
    Location
    Bastok
    Posts
    1,489
    Character
    Cidel Paratonnerre
    World
    Hyperion
    Main Class
    Astrologian Lv 100
    Quote Originally Posted by mallleable View Post
    Wow. They actually remembered that phys ranged exists in their notes this time.

    Phys ranged still needs to fundamentally change as a role. The PVP versions of phys ranged jobs are better taken care of than the PVE versions by a long shot.


    Well-played.
    (4)

  8. #28
    Player
    ovIm's Avatar
    Join Date
    Oct 2014
    Posts
    747
    Character
    Vim Mercer
    World
    Alpha
    Main Class
    Gunbreaker Lv 90
    Quote Originally Posted by Supersnow845 View Post
    What’s the advantage of having a “totem healer” and a “delayed activation healer” when every healer can hit the next instance over with every action

    I think somewhere along the line 14 forgot that “flavour” is more than just meaningless visual difference
    Really does not bode well for the promise of more individuality in classes for 8.0 when changes like that get implemented, does it? The dev team promises one thing for job gameplay, and then goes to do the opposite.
    (6)
    RIP Viper 28/06/2024 - 30/07/2024. It was a fun month.

  9. #29
    Player
    Rein_eon_Osborne's Avatar
    Join Date
    Jun 2020
    Location
    Shadowflare - Ward Miasma II, Plot Broil IV
    Posts
    3,975
    Character
    Mira Clearweaver
    World
    Jenova
    Main Class
    Conjurer Lv 90
    The healing range also kinda devalues WHM further for no reason. The 3 others already have the cheaper options but for some reason WHM still pays heaviest price of not being able to weave & pays more MP…? Not that they matter with state of job design nowadays, but this really reeks “spend as little time as possible on jobs while we try to—oopsie daisy, forgot this one little detail tehee~”
    (0)

  10. 08-05-2025 05:13 PM

  11. #30
    Player
    brinn12's Avatar
    Join Date
    Feb 2022
    Posts
    301
    Character
    Lua Navkov
    World
    Brynhildr
    Main Class
    Black Mage Lv 80
    It's baffling that they still had to nerf Viper's AoE, considering that most DPS jobs were buffed (some even got more buffs in 7.25). It really says a lot about how unbalanced things were up until this patch. They should have never introduced high-end AoE content without first attempting to balance it properly.

    I also doubt that so many jobs were truly undertuned in AoE. It feels more like BLM and DNC were overtuned, and SE just chose not to nerf them. Now M6S likely melts with week 1 gear.

    I guess all we can do now is pray that 7.4 launches in a decent state, considering the game once again seems to be taking the hardest possible path towards balance.
    (0)
    Last edited by brinn12; 08-05-2025 at 06:21 PM.

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