They at least didn't try to fix the issue of tanks having too many heals by giving tanks more heals...
And Healers got a buff, but the devs forgot AST and forgot a 0.
They at least didn't try to fix the issue of tanks having too many heals by giving tanks more heals...
And Healers got a buff, but the devs forgot AST and forgot a 0.
I can't with this dev team, lmao. Acting all surprised like that after 3.5 years of double enshrouds, smoothing out even more wrinkles because fuck Yoshi-P saying classes have become too simple and too frictionless. I can only shake my head.We are aware that reaper's rotation commonly includes two executions of Enshroud during burst damage phases, one slightly before the phase begins, which is then supplemented by two executions of Shadow of Death. However, this introduces complicated timing between the effect duration of Death's Design and the recast time of Enshroud, so we have shortened the latter with hopes of simplifying the situation.
RIP Viper 28/06/2024 - 30/07/2024. It was a fun month.





I like the healing range changes
I hate the healing range changes




What’s the advantage of having a “totem healer” and a “delayed activation healer” when every healer can hit the next instance over with every action
I think somewhere along the line 14 forgot that “flavour” is more than just meaningless visual difference
As a healer main in this game for nigh on 14 years all I can say is that I’m tired. My role has been eroded of complexity and expression for 3 expansions. I’ve watched the tanks do my role for me for 2 expansions and my feedback and critiques continue to fall on deaf ears.
I have no idea who modern healers are designed for but I know now it’s not me. This is the first expansion I’m truly considering dropping the healer role and not returning, so if that was the goal- congratulations I guess

excuse me??? my red mage is a killer and can slice the nose off your face while raising you up after death.
Last edited by sagacious; 08-05-2025 at 04:25 PM.
sagacious
Really does not bode well for the promise of more individuality in classes for 8.0 when changes like that get implemented, does it? The dev team promises one thing for job gameplay, and then goes to do the opposite.
RIP Viper 28/06/2024 - 30/07/2024. It was a fun month.




The healing range also kinda devalues WHM further for no reason. The 3 others already have the cheaper options but for some reason WHM still pays heaviest price of not being able to weave & pays more MP…? Not that they matter with state of job design nowadays, but this really reeks “spend as little time as possible on jobs while we try to—oopsie daisy, forgot this one little detail tehee~”
It's baffling that they still had to nerf Viper's AoE, considering that most DPS jobs were buffed (some even got more buffs in 7.25). It really says a lot about how unbalanced things were up until this patch. They should have never introduced high-end AoE content without first attempting to balance it properly.
I also doubt that so many jobs were truly undertuned in AoE. It feels more like BLM and DNC were overtuned, and SE just chose not to nerf them. Now M6S likely melts with week 1 gear.
I guess all we can do now is pray that 7.4 launches in a decent state, considering the game once again seems to be taking the hardest possible path towards balance.
Last edited by brinn12; 08-05-2025 at 06:21 PM.
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