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Thread: PAtch 7.3 notes

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  1. #1
    Player
    Oizen's Avatar
    Join Date
    Oct 2021
    Location
    playing other games like yoshida intended
    Posts
    2,458
    Character
    Alondite Ragnell
    World
    Marilith
    Main Class
    Dark Knight Lv 100
    90% of the patch notes are because of M6S lol
    (5)

  2. #2
    Player
    Jeeqbit's Avatar
    Join Date
    Mar 2016
    Posts
    8,062
    Character
    Oscarlet Oirellain
    World
    Jenova
    Main Class
    Paladin Lv 100
    Well they do explain the changes now.

    They said AoE was increased for DPS, Ranged Phsyical Damage was increased because their damage was too low, RDM/SMN damage was increased because they lowered it due to them being rez jobs but they realized that's uselesss once they are clear-ready, they changed Pictomancer purely to make Hammer Time a DPS gain, and they buffed healer DPS by 5 potency to bring them up to AST's party buff damage.
    (0)

  3. #3
    Player
    PaulH's Avatar
    Join Date
    Aug 2013
    Location
    Uldah
    Posts
    254
    Character
    Dru Hutton
    World
    Odin
    Main Class
    Scholar Lv 100
    Yikes Pico nerf, boo! BLM had years for #1 let caster. Let Picto have another 3 expansions of #1 caster to make it fair.
    (0)

  4. #4
    Player
    CaptainLagbeard's Avatar
    Join Date
    Aug 2013
    Posts
    2,427
    Character
    Rhaya Jakkya
    World
    Odin
    Main Class
    White Mage Lv 100
    They at least didn't try to fix the issue of tanks having too many heals by giving tanks more heals...

    And Healers got a buff, but the devs forgot AST and forgot a 0.
    (0)

  5. #5
    Player
    ovIm's Avatar
    Join Date
    Oct 2014
    Posts
    772
    Character
    Vim Mercer
    World
    Alpha
    Main Class
    Gunbreaker Lv 90
    We are aware that reaper's rotation commonly includes two executions of Enshroud during burst damage phases, one slightly before the phase begins, which is then supplemented by two executions of Shadow of Death. However, this introduces complicated timing between the effect duration of Death's Design and the recast time of Enshroud, so we have shortened the latter with hopes of simplifying the situation.
    I can't with this dev team, lmao. Acting all surprised like that after 3.5 years of double enshrouds, smoothing out even more wrinkles because fuck Yoshi-P saying classes have become too simple and too frictionless. I can only shake my head.
    (4)
    So long, and thanks for all the fish.

    RIP Viper 28/06/2024 - 30/07/2024. It was a fun month.

  6. #6
    Player
    TaleraRistain's Avatar
    Join Date
    Jun 2015
    Posts
    5,608
    Character
    Thalia Beckford
    World
    Jenova
    Main Class
    Gunbreaker Lv 100
    I like the healing range changes
    (4)

  7. #7
    Player
    BDBlaffy's Avatar
    Join Date
    Jun 2024
    Posts
    4
    Character
    Kuwi'a Khyuu
    World
    Mateus
    Main Class
    Sage Lv 100
    I hate the healing range changes
    (9)

  8. #8
    Player
    Supersnow845's Avatar
    Join Date
    Aug 2021
    Location
    Gridania
    Posts
    6,943
    Character
    Andreas Cestelle
    World
    Jenova
    Main Class
    Scholar Lv 100
    What’s the advantage of having a “totem healer” and a “delayed activation healer” when every healer can hit the next instance over with every action

    I think somewhere along the line 14 forgot that “flavour” is more than just meaningless visual difference
    (9)
    As a healer main in this game for nigh on 14 years all I can say is that I’m tired. My role has been eroded of complexity and expression for 3 expansions. I’ve watched the tanks do my role for me for 2 expansions and my feedback and critiques continue to fall on deaf ears.

    I have no idea who modern healers are designed for but I know now it’s not me. This is the first expansion I’m truly considering dropping the healer role and not returning, so if that was the goal- congratulations I guess

  9. #9
    Player
    ovIm's Avatar
    Join Date
    Oct 2014
    Posts
    772
    Character
    Vim Mercer
    World
    Alpha
    Main Class
    Gunbreaker Lv 90
    Quote Originally Posted by Supersnow845 View Post
    What’s the advantage of having a “totem healer” and a “delayed activation healer” when every healer can hit the next instance over with every action

    I think somewhere along the line 14 forgot that “flavour” is more than just meaningless visual difference
    Really does not bode well for the promise of more individuality in classes for 8.0 when changes like that get implemented, does it? The dev team promises one thing for job gameplay, and then goes to do the opposite.
    (6)
    So long, and thanks for all the fish.

    RIP Viper 28/06/2024 - 30/07/2024. It was a fun month.

  10. #10
    Player
    Rein_eon_Osborne's Avatar
    Join Date
    Jun 2020
    Location
    Shadowflare - Ward Miasma II, Plot Broil IV
    Posts
    4,101
    Character
    Mira Clearweaver
    World
    Jenova
    Main Class
    Conjurer Lv 90
    The healing range also kinda devalues WHM further for no reason. The 3 others already have the cheaper options but for some reason WHM still pays heaviest price of not being able to weave & pays more MP…? Not that they matter with state of job design nowadays, but this really reeks “spend as little time as possible on jobs while we try to—oopsie daisy, forgot this one little detail tehee~”
    (0)

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