Quote Originally Posted by Carighan View Post
This is more of a problem of dungeon design though, being always:

1 pack of 3-5 mobs
1 pack of 3-5 mobs (which can be pulled on top of the above
1 boss

If it could also be any of:

* 1 single mini-boss replacing a pack. (this alone already rebalanced warrior, this single thing!)
* Just a single pack of two enemies, but each one you kill gets replaced, this lasts for 10 enemies total.
* A gauntlet where enemies never stop spawning and in fact become stronger until you reach the next boss room.
* Mixed packs where some enemies cannot be tanked, or one big enemy that needs to be tanked + 2-3 small ones that cannot.
* etc

This'd automatically make Warrior's selfhealing less auto-default-the-best. It's all just about the dungeon design, not the ability differentiation (if anything FFXIV has WAY too little differences of meaningful impact between jobs of a role, we really don't need more homogenization).
While you do have some good points, theirs still going to ideally be AOE situations and expansions full of old dungeons (they aren't gonna go back and rework them all)

Realistically SE show no interest in making dungeons that much different (nor do i think they care about healer and tank dynamics in those dungeons though alas im crying about it), but the fact is Warrior scales too well In AOE situations, I think it being based off damage at least would be more fair but even then I could see it still be too good.

A last thing is you pointed out FFXIV has way too little differences of meaningful impact and while I agree we "don't need more homogenization" I think there can be some expectations such as Warriors self healing in aoe taking away gameplay from healers where that sort of homogenization does more good then harm and Its not like they can make actual meaningful tank differences and changes though I doubt that they will.

I'd also argue Warrior in general needs other big changes to it, other tanks included so making BW not be this OP skill in AOE situations would only be one change of many I'd make to tanks.