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  1. #1
    Player
    Carighan's Avatar
    Join Date
    Apr 2018
    Posts
    1,382
    Character
    Carighan Maconar
    World
    Zodiark
    Main Class
    Paladin Lv 100
    How is tanks having unique niches "bad design"?

    If I wanted all classes to behave identical, I would not need multiple classes. The whole point having 4 tanks is that in some situations, a Warrior will be better. In others, a Dark Knight. So long as each class has "their moment", this is fine, this is what makes playing each of them feel unique, they have strengths and weaknesses.

    You're also still having ChatGPT supply your job information like that other guy did, meaning your information is wrong about the skills you post about. At least get that right, or it makes you sound really weird as you aggressively whine about things that just flat out are not true. I mean everyone can be enraged based on a lie, right?

    Also...

    Quote Originally Posted by AlienDiplomat View Post
    which is what 90% of people do most of the time when in groups
    Source? I mean you must have one, based on how confidently you state this. Link it!
    (8)

  2. #2
    Player
    velkettin's Avatar
    Join Date
    Jun 2025
    Posts
    36
    Character
    Yvaine Valmaix
    World
    Rafflesia
    Main Class
    Reaper Lv 100
    you're acting like DRK is only workable for the absolute top tier of players but i've never set foot in a synced savage and i tank with it almost exclusively, without issues. it really isn't that dire. hit your TBN after you stop moving at the end of the w2w (why are you stopping at 5 in your hypothetical?), cycle your mits efficiently between TBNs (you can overlap 'big' and 'small' ones, e.g. reprisal with shadow wall, arm's length with rampart, whatever), maybe time your abyssal drain if you feel it's necessary (it does, in fact, get better with more targets!). remember living dead exists and use it (and feel great whenever you time it perfectly!). that is literally all there is to it.

    it's a little more effort, i guess, but contrary to your assumption not everyone wants to play a job that "doesn't need to think about anything." DRK isn't bad, WAR just makes you forget how to actually *play tank* without bloodwhetting.
    (10)
    Last edited by velkettin; 08-05-2025 at 07:28 PM.

  3. #3
    Player
    Terhix's Avatar
    Join Date
    Dec 2021
    Posts
    129
    Character
    Thane Ryder
    World
    Odin
    Main Class
    Dark Knight Lv 100
    You can live every dungeon boss tank buster with nothing but TBN and Dark Mind or Oblation. If your group has remotely average dps and you use all the big mits on wall to wall pulls, the trash will be dead before you'll need a heal.

    I do think it would be healthier for the game if WAR healing in dungeons was toned down a lot, but this:

    Quote Originally Posted by AlienDiplomat View Post
    (...) clear superiority of WAR in essentially all content (...)
    Is just LMAO
    (8)

  4. #4
    Player
    Rithy255's Avatar
    Join Date
    May 2022
    Posts
    1,992
    Character
    Rithris Amaya
    World
    Twintania
    Main Class
    Paladin Lv 100
    Quote Originally Posted by velkettin View Post
    you're acting like DRK is only workable for the absolute top tier of players but i've never set foot in a synced savage and i tank with it almost exclusively, without issues. it really isn't that dire. hit your TBN after you stop moving at the end of the w2w (why are you stopping at 5 in your hypothetical?), cycle your mits efficiently between TBNs (you can overlap 'big' and 'small' ones, e.g. reprisal with shadow wall, arm's length with rampart, whatever), maybe time your abyssal drain if you feel it's necessary (it does, in fact, get better with more targets!). remember living dead exists and use it (and feel great whenever you time it perfectly!). that is literally all there is to it.

    it's a little more effort, i guess, but contrary to your assumption not everyone wants to play a job that "doesn't need to think about anything." DRK isn't bad, WAR just makes you forget how to actually *play tank* without bloodwhetting.
    I have to agree with the last statement in particular Warrior is only really seen "op in dungeons" because you only really need to use bloodwhetting while other tanks want to actually cycle their mitigations, once you learn how to cycle your mitigations on any other tank you know how to do it on all tanks.

    It's funny because Dark Knight post buffs doesn't even fall behind paladin and gunbreaker in terms of AOE sustain as Abyssal Drain now is a full heal, you'll always have every 60s which is bassically once a pull (you also get a excog on your 40%) while PLD/GNB more have slow over time sustain, But all three tanks do not even need healing if you know what to do.

    I honestly think OP is also looking it as "well we need to buff Dark knight! healing" when clearly bloodwhetting needs to be nerfed for AOE situations because frankly It makes warrior super boring (at least for me) in AOE situations because it requires zero management.
    (5)

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