Results -9 to 0 of 26

Threaded View

  1. #4
    Player
    Rithy255's Avatar
    Join Date
    May 2022
    Posts
    1,932
    Character
    Rithris Amaya
    World
    Twintania
    Main Class
    Paladin Lv 100
    Lets Break down the differences

    War - Damnation 40% Mit + 300 potency Regen 15s, Thrill of battle (which extends HP and healing by 20%) 90s, Bloodwhetting Heal per enemy hit for 400 potency, two 10% mitigations and a small 400 potency barrier 25s, Shake it off 15% shield for everyone a heal and regen, Holm gang 240 cooldown best invul.
    Drk - Shadowed Vigil 40% Mit + 1200 Excog 15s, Dark Mind 20% Magic mit 10% physical 60s, Oblation 10% mitigation can target allies 60s two charges, TBN 25% Barrier 3000mp (Refunded if barrier breaks) 15s cooldown, Dark missionary 10% Magic Mitigation 5% Physical for everyone. Important for dungeons only Abyssal Drain - 500 Heal on each enemy hit 60s - Living Dead, Reach 1hp once 1hp heal for 1500 300s cooldown

    Both tanks have very strong cooldowns when you break it down, Warrior is better in Dungeons at self healing but dark is ahead in actual mitigation by a long mile, Dark has better DPS then warrior in both AOE and single target, Warriors only real advantages it has over DRK is shorter invul CD and Self healing which in a savage or any hardcore fight self healing loses a lot of value over mitigation, Also tanks in general are insanely broken with how much mitigation and self healing they have across the board ontop of healers own healing and mitigation skills, theirs never really a reason to GCD heal any tank most of the times if your tank knows how to mitigate.

    In reality if self healing was very important and dungeons hit hard then yes Warrior would be "over powered" but the fact of the matter is I don't even need to heal a Dark knight much so warriors extra healing value is nothing, Not to defend warriors design It makes no sense why its this self healing monster but the idea that dark knight is a "bad tank" doesn't make any sense Dark knight has insanely strong mitigation value, it's self healing while lacking compared to warrior or paladin is still good enough to get the job done and It's damage when aligned with raid buffs is still unmatched.

    In summary warrior op in dungeons yes, but all tanks op in dungeons if you use mitigations right, I've literally never struggled at sustaining myself as a drk in a DT dungeon. The gap doesn't matter when tanks don't really take much damage in the first place.
    (4)
    Last edited by Rithy255; 08-05-2025 at 09:42 AM.

Tags for this Thread