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  1. #1
    Player
    Breezelyn's Avatar
    Join Date
    Dec 2013
    Posts
    154
    Character
    Ishmael Moridel
    World
    Maduin
    Main Class
    Paladin Lv 100

    Accessibility Request: Reduce/Turn off Boss Mechanic Effects

    NOTE: Please keep this on topic and don't derail please. I don't mind disagreeing but name calling, ragebaiting, insulting behavior can get a thread locked. I don't want that, so please try remain civil even with disagreements. This is a suggestion / request thread to help other players out there like myself.

    Hey there! As a player that gets migraines from over saturated effects, I see there is no way to reduce how flashy and flashbangs on my screen. I can do that with job skill effects and that has helped me a lot with being able to focus on duties I que for. However, I noticed in Dawntrail there has been an increase of boss mechanic effects were they are overly bright and hurt my eyes. I have looked into ingame options to see if there was a way to reduce the brightness, but there is not.

    Things I've tried on my end:
    - Messed with monitor settings, but there's little improvement
    - Graphics card settings I'm able to tweak. (Doesn't exactly help tbh)
    - System settings ingame to tweak graphics there, but again, not much difference.

    I'm surprised SE/CBU3 hasn't improved on their accessibility options in game to help players that struggle with stuff like this. I was doing great for most expansions until late EW and now DT. Too many overdone boss attacks have way too much brightness/flashbanging. I'm certain other players like me may struggle with how certain duties are.

    I'm just worried with seeing how overly bright the attack patterns are for Jeuno's 2nd raid I've seen in the 7.3 trailer. I already have a very hard time completing the 1st one with how bad the brightness was for certain mechanics going off. Ex: Shadow Lord I died so much to with how flashbanging the attacks were. I want to enjoy the game, but having the increase of overly bright visual effects hinders my gameplay. There is barely any ways to adjust such settings myself.

    Is there anyway possible for a reduction in vfx or boss attack effects to be in the options eventually? If I can do it with my job skill effects, there has to be some leeway they can do here.
    (25)

  2. #2
    Player
    PaleYonder's Avatar
    Join Date
    May 2023
    Posts
    114
    Character
    Lorsirain Ithastrier
    World
    Phantom
    Main Class
    Machinist Lv 100
    I agree, as someone who's been struggling with migraine triggers specifically since DT's graphical update and the effects of its battle content. I play on console, so the settings are limited, and I don't have this with any other game I play nor did it occur before DT. If they don't tune it down overall, I'd really like an option like that because it affects what I can play and how often in a practical way. Migraines aren't a mechanic to learn and overcome, they just make me avoid the content because I have to exercise a modicum of common sense to avoid hurting myself.
    (10)

  3. #3
    Player
    RedLolly's Avatar
    Join Date
    Oct 2024
    Posts
    317
    Character
    Lorna Louvia
    World
    Lamia
    Main Class
    Machinist Lv 100
    I've had to turn battle effects on party members way down, and now I'm likely going to need to turn even name plates off. I really don't know why FFXIV doesn't let us change the colors of battle markers. I would really like to darken the generic AOE one.
    (9)
    Last edited by RedLolly; 08-05-2025 at 01:01 AM.

  4. #4
    Player
    Keumjo's Avatar
    Join Date
    Jul 2017
    Location
    U'ldah
    Posts
    196
    Character
    Dami Nicha
    World
    Coeurl
    Main Class
    Arcanist Lv 40
    Adding my support to this request.
    (7)
    Coeurl - Astrologian - Wannabe Fisher

  5. #5
    Player
    Atma's Avatar
    Join Date
    Jun 2011
    Posts
    163
    Character
    Shiari Eventide
    World
    Excalibur
    Main Class
    Samurai Lv 100
    Whilst I am 99.99% sure you'd just get a response like "being able to identify which one of the 17 swords is glowing in the middle of a superrave is part of 'ThE cHaLlEnGe', I will happily lend my support to this as well. If we can tone down player effects for visibility, we should be able to do the same for bosses.
    (9)

  6. #6
    Player
    AmiableApkallu's Avatar
    Join Date
    Nov 2021
    Posts
    1,141
    Character
    Tatanpa Nononpa
    World
    Zalera
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Atma View Post
    If we can tone down player effects for visibility, we should be able to do the same for bosses.
    Except we can't actually tone down player effects. We can turn them on, and we can turn them off.

    Taking Jeuno's last boss as an example, for the mechanic where he holds two glowing orbs in his hands, one of which changes to indicate which side he's going to cleave, you can't just turn the orbs off and still understand the mechanic. You have to redesign the visuals.
    (2)

  7. #7
    Player
    AnnaUK's Avatar
    Join Date
    May 2019
    Posts
    163
    Character
    Mochi Mai
    World
    Raiden
    Main Class
    Dancer Lv 81
    Quote Originally Posted by AmiableApkallu View Post
    Except we can't actually tone down player effects. We can turn them on, and we can turn them off
    You can show all, some or none in battle settings.
    (2)

  8. #8
    Player
    Breezelyn's Avatar
    Join Date
    Dec 2013
    Posts
    154
    Character
    Ishmael Moridel
    World
    Maduin
    Main Class
    Paladin Lv 100
    Quote Originally Posted by AmiableApkallu View Post
    Except we can't actually tone down player effects. We can turn them on, and we can turn them off.

    Taking Jeuno's last boss as an example, for the mechanic where he holds two glowing orbs in his hands, one of which changes to indicate which side he's going to cleave, you can't just turn the orbs off and still understand the mechanic. You have to redesign the visuals.
    You bring up a decent point! Certain mechanics to avoid or prepare for are visual cues, so I can see where you're coming from. If they can't outright REMOVE these visual cues, we can go on the road of just reducing the brightness of the attack? That way it doesn't have to completely rebuild or redesigning the visuals from scratch. They just have the dim the brightness or swap out a few colors to make it less intense. I'm more inclined to have a reduction of overly bright boss visual effects than removing them, but I did list that as a possible QoL request. If that makes sense?
    (4)
    Last edited by Breezelyn; 08-05-2025 at 06:54 AM. Reason: grammar

  9. #9
    Player
    Atma's Avatar
    Join Date
    Jun 2011
    Posts
    163
    Character
    Shiari Eventide
    World
    Excalibur
    Main Class
    Samurai Lv 100
    Quote Originally Posted by AmiableApkallu View Post
    Except we can't actually tone down player effects. We can turn them on, and we can turn them off.
    False. At least on PC. There are 3 options. Show all, Show limited, Show None.



    Taking Jeuno's last boss as an example, for the mechanic where he holds two glowing orbs in his hands, one of which changes to indicate which side he's going to cleave, you can't just turn the orbs off and still understand the mechanic. You have to redesign the visuals.
    Not every single mechanic needs to be reduced. Two glowing orbs in a hand is not an example of the constant rave that people are talking about. The comically stupid light shows for an unavoidable AOE are a great example of it. There's nothing you can do, no place you can stand. You are going to get hit by it, there's no need to flashbang everyone's eyeballs if it's causing people hardship.
    (5)
    Last edited by Atma; 08-06-2025 at 08:37 AM.

  10. #10
    Player
    DynnDiablos's Avatar
    Join Date
    Mar 2019
    Posts
    1,158
    Character
    Shai Rae
    World
    Seraph
    Main Class
    Dancer Lv 100
    Honestly, I find most normal raids and alliance raids these days extremely unpleasant to play due to all the effects. I usually have zero idea what is happening because so much is going on visually.
    (8)
    "The worst foe lies within the self."

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