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  1. #1
    Player
    Kirutsuki's Avatar
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    Feb 2023
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    183
    Character
    Kirutsuki Noel-e'xion
    World
    Spriggan
    Main Class
    Monk Lv 100

    Much needed Aetheryte locations.

    Dawntrail made some odd choices with it's Aetheryte's on each earea. thank god for the Socitety questline in Kozama'uka that gave an Aetheryte in Dock Poga, but I honestly think the whole expansion is using Atherytes way too sparsly.

    Yak T'el for example could use an Autheryte somewhere in the South West near the cave area. The North west is ok for not having an aetheryte mainly because of the Mamook village aetheryte. But going south from Iq Br'aax is just a pain and often you don't even bother with it and use Mamook atheryte instead.

    Urqopacha is another big frustration point, especially if you like to gether collectables you often have to go all the way south west to Larh Tortoh area to get some fish or other botanist collectables and there isn't an atheryte anywhere there. My hope is that with 7.3 and the Yok Hyu society quests, they will add an atheryte next to the cave Indebilde Passage or even inside it. But they didn't add an atherryte with the Mamook society quests so...

    But these two atheryte locations would be highly benefitial to just general QoL. I'm sure there are others in other expansions, but for Dawntrail specifically these two are what I have noticed are sorely needed.
    (7)

  2. #2
    Player
    Catwho's Avatar
    Join Date
    Oct 2012
    Location
    Gridania
    Posts
    2,882
    Character
    Katarh Mest
    World
    Lamia
    Main Class
    Warrior Lv 100
    I made a post the Quests forum, I think it was, about a proposed mechanism for adding more aetherytes that would double as a gil sink + server wide project, and add missing aetherytes to some of the more obvious locations in the overworld in older zones.

    (digs) Found it: https://forum.square-enix.com/ffxiv/...t-syle-project

    Garlemald's upper map was the location that inspired the thread.

    Urqopacha for sure could benefit - but like you said, maybe we will get one with the quests there.

    The Ruby Sea could use one, although making that one work lore-wise would be rough. It'd have to be built by the locals. Maybe hidden in a sky island behind the volcano.

    The far eastern side of Sea of Clouds is another.

    For those older zones, to prevent them from seeming too out of place, you could possibly lock access until flying is unlocked and MSQ is done for the base expansion, by having the aetheryte on a sky island or the top of an inaccessible from the ground building. And the aetheryte itself remains invisible until a point in the MSQ where it makes sense to show it, although it wouldn't become attunable until a possible later point (they added the tech for this in Stormblood.)

    That'd even work for the newer DT zones - you can't unlock Yak'tel's hidden aetheryte until after you finish base 7.0 MSQ (and the local Mamool Ja are grumbling about the outsiders, but accept the help because who doesn't want more aetherytes?)
    (2)
    Last edited by Catwho; 08-02-2025 at 10:32 PM.

  3. #3
    Player
    Hallarem's Avatar
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    Sep 2023
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    1,173
    Character
    Hallarem Aurealis
    World
    Omega
    Main Class
    Dragoon Lv 100
    Honestly they should remove aetherytes and flying and work on the open world being interesting, rewarding and challenging.
    (5)

  4. #4
    Player
    Kirutsuki's Avatar
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    Feb 2023
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    183
    Character
    Kirutsuki Noel-e'xion
    World
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    Monk Lv 100
    Quote Originally Posted by Hallarem View Post
    Honestly they should remove aetherytes and flying and work on the open world being interesting, rewarding and challenging.
    You can do both of those things without removing flying or atherytes. That would just piss off everyone and no-one would play the game considering the area sizes and how much you need to travel be it as a battle job or a gatherer.
    It doesn't need to be dark souls levels of exploration.
    (4)

  5. #5
    Player
    Hallarem's Avatar
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    Sep 2023
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    Character
    Hallarem Aurealis
    World
    Omega
    Main Class
    Dragoon Lv 100
    Quote Originally Posted by Kirutsuki View Post
    You can do both of those things without removing flying or atherytes. That would just piss off everyone and no-one would play the game considering the area sizes and how much you need to travel be it as a battle job or a gatherer.
    It doesn't need to be dark souls levels of exploration.
    1 central aetheryte per zone main hub, best I can tolerate. Why even bother creating a map when people just teleport hop all around. This game is suffering from people who have 0 patience to play an actual MMO and the devs are catering to that and not bothering with any content in the open world.
    (1)

  6. #6
    Player
    Kirutsuki's Avatar
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    Feb 2023
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    183
    Character
    Kirutsuki Noel-e'xion
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    Monk Lv 100
    Quote Originally Posted by Catwho View Post
    I made a post the Quests forum, I think it was, about a proposed mechanism for adding more aetherytes that would double as a gil sink + server wide project, and add missing aetherytes to some of the more obvious locations in the overworld in older zones.

    (digs) Found it: https://forum.square-enix.com/ffxiv/...t-syle-project

    Garlemald's upper map was the location that inspired the thread.

    Urqopacha for sure could benefit - but like you said, maybe we will get one with the quests there.

    The Ruby Sea could use one, although making that one work lore-wise would be rough. It'd have to be built by the locals. Maybe hidden in a sky island behind the volcano.

    The far eastern side of Sea of Clouds is another.

    For those older zones, to prevent them from seeming too out of place, you could possibly lock access until flying is unlocked and MSQ is done for the base expansion, by having the aetheryte on a sky island or the top of an inaccessible from the ground building. And the aetheryte itself remains invisible until a point in the MSQ where it makes sense to show it, although it wouldn't become attunable until a possible later point (they added the tech for this in Stormblood.)

    That'd even work for the newer DT zones - you can't unlock Yak'tel's hidden aetheryte until after you finish base 7.0 MSQ (and the local Mamool Ja are grumbling about the outsiders, but accept the help because who doesn't want more aetherytes?)
    It would be neat to have it be in some form of smaller ishgardian restoration system or a gil sink like you suggested there.
    But I also feel like I wouldn't want to press the devs to make content around some simple aetherytes either.

    Kind of also feel like rewarding gil sinkers in any way would be pretty unfair if there's any meaningful reward in doing so. Especially something like a name recorded into history.
    Feels too gamey.
    (0)

  7. #7
    Player
    Shinku_Tachi's Avatar
    Join Date
    Dec 2016
    Location
    Gridania
    Posts
    413
    Character
    Shinku Tachi
    World
    Goblin
    Main Class
    Fisher Lv 100
    Quote Originally Posted by Catwho View Post
    I made a post the Quests forum, I think it was, about a proposed mechanism for adding more aetherytes that would double as a gil sink + server wide project, and add missing aetherytes to some of the more obvious locations in the overworld in older zones.

    (digs) Found it: https://forum.square-enix.com/ffxiv/...t-syle-project

    Garlemald's upper map was the location that inspired the thread.

    Urqopacha for sure could benefit - but like you said, maybe we will get one with the quests there.

    The Ruby Sea could use one, although making that one work lore-wise would be rough. It'd have to be built by the locals. Maybe hidden in a sky island behind the volcano.

    The far eastern side of Sea of Clouds is another.

    For those older zones, to prevent them from seeming too out of place, you could possibly lock access until flying is unlocked and MSQ is done for the base expansion, by having the aetheryte on a sky island or the top of an inaccessible from the ground building. And the aetheryte itself remains invisible until a point in the MSQ where it makes sense to show it, although it wouldn't become attunable until a possible later point (they added the tech for this in Stormblood.)

    That'd even work for the newer DT zones - you can't unlock Yak'tel's hidden aetheryte until after you finish base 7.0 MSQ (and the local Mamool Ja are grumbling about the outsiders, but accept the help because who doesn't want more aetherytes?)
    I'm on board! More Aetherytes please!
    (0)

  8. #8
    Player
    Jeeqbit's Avatar
    Join Date
    Mar 2016
    Posts
    7,954
    Character
    Oscarlet Oirellain
    World
    Jenova
    Main Class
    Paladin Lv 100
    Is an issue throughout all the expansions. Generally they are placed for lore purposes. But they could just throw aethernets in the middle of nowhere and say some explorer dumped it there.
    (0)

  9. #9
    Player
    Kirutsuki's Avatar
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    Feb 2023
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    183
    Character
    Kirutsuki Noel-e'xion
    World
    Spriggan
    Main Class
    Monk Lv 100
    Quote Originally Posted by Jeeqbit View Post
    Is an issue throughout all the expansions. Generally they are placed for lore purposes. But they could just throw aethernets in the middle of nowhere and say some explorer dumped it there.
    Somehow I've felt it alot more in Dawntrail. It didn't feel so bad in Endwalker.
    But yea I it's not like the villages are that far away either that you can't just have them say that they expanded a bit with another atheryte and let it be that.
    (0)

  10. #10
    Player
    RedLolly's Avatar
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    Oct 2024
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    675
    Character
    Lorna Louvia
    World
    Lamia
    Main Class
    Summoner Lv 100
    Azys Lla still has the worst aetheryte location in the game. Even with the lore and story progression, there were plenty of locations that could've had a second one that would make perfect sense. But putting the single teleport point at the leftmost point of that enormous map just feels mean.
    (4)

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