We are pleased to present the full digest of the Letter from the Producer LIVE Part LXXXVIII! If you missed the live stream, or if you just want to watch it again (and again), check it out below!
* Don't forget to select the 1080p option to watch the video in HD!
Patch 7.3 Preview Part 2
"The Promise of Tomorrow" Patch Trailer
(00:32:27)
At the beginning of the livestream, we unveiled the trailer for Patch 7.3 - The Promise of Tomorrow. The patch will be released on Tuesday, August 5.
To our chagrin, many of the upcoming scenes and dialogue couldn't be included in the trailer due to massive spoilers. The trailer may seem somewhat tame without those highlights, but rest assured: there will be plenty of shock and awe when playing through the story!
Yoshida intriguingly noted that he also made an unusual request this time around—to not use a particular song for the trailer's background music.
As a fun fact, the trailer had a scene where the screen is gradually shrouded in darkness, which is actually part of the game and not a video editing effect. It's one of the new visual storytelling techniques that we're trying out in this patch!
Patch 7.3 is the finale of the story arc that began with Dawntrail. In theme with our Warriors of Light taking center stage again, we've added a scene that will vary depending on your job category.
What's to Come in Patch 7.3
We gave a rundown of the content that has been announced for Patch 7.3 so far.
(00:41:39)
- New Main Scenario Quests
As mentioned above, Patch 7.3 will be wrapping up the Dawntrail storyline. Given the substantial volume of content, we recommend setting aside ample time to fully enjoy the experience.
We'll be getting a glimpse of the journey ahead; but as the plot builds up to new adventures, the burden of circumstances will also be piling upon our shoulders. Our adversary for the upcoming trial will remain a secret until release, so be sure to see them for yourself!
- New Dungeon
Our Warriors of Light will be delving into the Meso Terminal, which has been designed with elaborate visuals. If you're looking to enjoy the scenery at your own pace, you can always go in with NPC allies using the Duty Support feature; or if you're itching to proceed with the story, you can group with other players in Duty Finder!
- New Trial
As usual, there will be Normal and Extreme versions of the upcoming trial. The Extreme version is roughly 30 seconds longer than average and will yield two tokens.
On a separate note, we're aware that whether a trial awards one or two tokens makes a big difference. Sometime in the future, we may consider making adjustments, such as fine-tuning the number of tokens awarded and the token cost of rewards on a per-trial basis. Outside of trials too, we believe it may be time to revisit long-standing conventions like these throughout the overall game.
![]()
(00:48:34)
- Occult Crescent: South Horn Updates
We shared additional details about the upcoming changes announced on the Lodestone and during the previous Letter LIVE.
When an alliance of 24 or more players queues for South Horn, they'll have a new instance to themselves until the first auroral mirage ends. This means entire premade groups can consistently take on Forked Tower together, and won't have to constantly re-enter to get their members into the same instance.
In order to clarify that Forked Tower is designed for 24 players or more, entering will now require at least 24 players to use a sanguine cipher, and everyone who wants to enter must use at least one cipher.
We originally only required 16 players with ciphers, so others could join in as a sort of bonus. But this led to cases where players were chosen without intending to participate and were unprepared for the challenge, which was an oversight in our design.
After you've used a sanguine cipher, you'll be given an overview of how many ciphers have been used overall. It'll also let you know if you've used enough ciphers to secure your entry, if you're tied with others and will be part of the lottery, or if you haven't used enough to be included in the lottery.
We considered showing specifically "who" submitted "how many" ciphers, but since that could cause disputes, we chose to take this approach instead.
Auroral mirages will be changed so if they are triggered while a critical encounter is going on, the actual change in weather will take place after the critical encounter ends. We originally left this uncontrolled for randomness, but decided to make server-side adjustments after receiving numerous requests.
As for rewards, Magic Pots and Happy Bunny treasure coffers will now always contain Enlightenment gold or silver pieces to increase their baseline value in gil.
Since the emergency maintenance on Thursday, July 3, we've noticed a growing number of players challenging Forked Tower. We hope these updates will aid our challengers in their endeavors!
![]()
- Echoes of Vana'diel Part 2 - San d'Oria: The Second Walk
- New Crystalline Conflict Arena - The Bayside Battleground
- New Treasure Hunt Dungeon
- Chat Bubble Feature
We covered the above topics in more detail later in the livestream; read on if you're interested!
(00:56:46)
- Duty Support - Cutter's Cry
Cutter's Cry was released in the early days of A Realm Reborn, back when our design standards were completely different. Those aspects will be revised, so we hope you'll give the new version a visit when you have a moment.
- Expanded Headgear Support for Hrothgar and Viera
- Option to Hide Viera Ears
A significant number of headgear will now be displayed when worn by Hrothgar and Viera—too many to list here!
Additionally, a new feature will allow Viera to hide their ears inside their headgear. When Viera were first implemented, we did so knowing that their long ears would inevitably stick out of headgear; but in response to numerous requests, we've added this feature so they can "tuck away" their ears.
With certain headgear, the Development team may determine that having the ears stick out looks too awkward and disable the option to show the ears; but aside from those cases, players will have the freedom to show or hide their Viera's ears.
- Bangs will now display while wearing hood-type headgear
Until now, hood-type headgear hid your character's bangs entirely, leading many players to turn off their headgear when wearing them. We've finally managed to make the bangs visible, so we hope you'll give hoods another go!
(01:00:07)
- New Cosmic Exploration Star – Phaenna
Phaenna is referred to as the "Glass Star" in reference to the glass that rains from its skies.
Cosmic Exploration activities will be upgraded with Phaenna's addition. That being said, our existing systems still have some rough spots in terms of gameplay feel, so we'll be smoothing those out right up until the deadline.
- Weapon Enhancement Quests - Phantom Weapons
This upcoming step will be completely different from the last, but based on the feedback we received, we've tried to adjust the overall quests to feel a bit easier than what we originally envisioned based on past weapon enhancement quests.
If you take your time, you can comfortably make progress each day; whereas those who want to rush the process may find it a bit challenging. Like the previous step, the enhancement process will be tough for the first weapon only.
(01:02:07)
- New Deep Dungeon - Pilgrim's Traverse
We covered the new deep dungeon in more detail during the latter half of the livestream. The story revolves around Il Mheg, where you'll be seeing some familiar faces.
- New Allied Society Quests - Yok Huy
During the main scenario, we learned of the Yok Huy's beliefs and philosophy, which were relatively straightforward for us to understand. In contrast, these quests will explore their connection with spirits, touching on concepts such as how spirits perceive life and death.
Our team worked diligently to create this beautiful narrative, which we hope you'll enjoy during your daily quests!
- Inconceivably Further Hildibrand Adventures
The midpoint of Hildibrand's adventures in Dawntrail is coming to a head. There will be absurdities abound, so be prepared for the wild and unexpected! (Or don't!)
Echoes of Vana'diel Part 2 - San d'Oria: The Second Walk
(01:05:29)
We took an early peek at the intro cutscene and the mechanics of the first boss encounter. Those who've adventured in FFXI will surely recognize the nostalgic melodies from their time in Vana'diel!
Like the previous alliance raid, we created San d'Oria: The Second Walk with developers who worked on the original game, and supervision from FFXI Producer & Director Yoji Fujito! You can also find notes throughout the alliance raid with references to FFXI!
The alliance raid starts in San d'Oria, and from there we enter the forests of Ronfaure. During development, the QA team and FFXI veterans in the FFXIV commented that the first draft of Ronfaure didn't feel like FFXI's Ronfaure, so we went through a significant revision to create the current version.
The encounters in San d'Oria: The Second Walk will involve randomness in some of the battle mechanics. Even if you defeat a boss and think you've figured them out, they may have a different attack pattern when you face them again!
(01:15:59)
As a change to the overall battle system (and not just Echoes of Vana'diel duties), we're adding a new setting to show cast bars on nameplates for boss enemies. This will be an optional feature that can be turned off if you prefer the current interface.
For example, when a two-headed boss is readying different attacks from each head, you had to enable focus target or look at the enmity list to see the cast bars for both attacks. But with this new option, you'd be able to see both cast bars while still looking at the boss in the middle of your screen.
Furthermore, while this option is primarily meant for boss enemies, we're looking to also add them to minor enemies that appear during boss encounters, as necessary.
On a separate note, San d'Oria: The Second Walk features a new attack indicator that we haven't implemented before. This attack indicator could be interpreted differently from person to person, which makes it a tough one to design, but we're working on making it intuitive for as many people as possible.
Additionally, each boss will be a different type of encounter, and we hope you'll enjoy learning and overcoming each one!
(01:22:07)
Here we explained the drop rate of orchestrion rolls in San d'Oria: The Second Walk.
The orchestrion rolls from Echoes of Vana'diel have been extremely popular, which is understandable, given that many of our players have fond memories of the music from FFXI.
We made similar adjustments to orchestrion rolls back in Patch 7.2 based on feedback from players who were struggling to obtain them. But since San d'Oria: The Second Walk will have a weekly loot restriction when it releases in Patch 7.3, we're making additional adjustments with that in mind.
From the second boss onward, each alliance will get their own treasure coffer containing a set number of orchestrion rolls. These treasure coffers will not be affected by the weekly loot restriction.
(01:25:58)
We showcased the gear that will drop from San d'Oria: The Second Walk, which you can check out in the video.
PvP Updates
![]()
(01:29:26)
We went over the PvP-related updates that will be implemented in Patch 7.3.
With the addition of new ranks, promotions and demotions will now be determined by Rising Stars until you reach the Crystal tier, after which they will be based on Crystal Credits.
On the Japanese data centers, we adjust the matchmaking thresholds towards the end of PvP seasons so that higher-ranked players were more likely to face each other; the new Omega and Ultima tiers will make the effects of these threshold adjustments more visible.
(01:31:36)
In hopes of promoting PvP's growing popularity, casual matches will now allow up to two players to queue together. Our idea is that hesitant players will feel more comfortable trying PvP if they can join with someone they know.
Since casual matches are often played for practice and don't affect rankings, we considered allowing up to four players to queue together. But for now, we've decided to start with two players and carefully monitor the situation moving forward.
We know there are dedicated players out there who've been helping newcomers get started in PvP. We appreciate your efforts and hope you'll find these duo queues helpful for fostering the community!
![]()
(01:34:25)
For a while now, the established strategy has been to burst down enemies who've used Purify, due to its long recast time; we aim to change this up by turning Purify into an MP-based action. This will also affect HP recovery options now that both Recuperate and Purify require MP.
This change is expected to alter gameplay drastically, so we'd appreciate your feedback after trying it out.
Persistent visual effects will be added to certain statuses. It was often difficult to tell when someone was under the effect of a special status, especially for newer players, so we hope this will make them more noticeable.
Check out the video for an in-game preview of the new Bayside Battleground arena, Purify's updated functionality, and the new persistent visual effects. We also showed some of the new PvP-related gear!
New Treasure Dungeon - Vault Oneiron
(01:46:45)
For this segment, Yoshida went in-game to test his luck in the new treasure dungeon!
In Vault Oneiron, various events will occur depending on the results of a "slot machine." Three "misses" mean you get kicked out, non-matching symbols are a "small win", and three matching symbols are a "big win."
In an amazing coincidence, Yoshida landed a big win (without debug commands!) and accidentally spawned the golden boss in the screenshot. Watch the video to see what happened next! There are other enemies that didn't appear during the live stream, including those that randomly invade, so we hope you'll enjoy Vault Oneiron with a group of fellow treasure seekers!
We've adjusted various elements based on various playtesters to avoid triggering motion sickness. But if you experience any discomfort, we'd appreciate if you could relay the specific issues to us, like "the background is moving too fast."
We also took a sneak peek at some of the new gear that will be added.