I agree I like those aspects about paladin hence I still play it despite my issues with it's offensive rotation, I'm glad you can find enjoyment in it too even if I don't really like how jobs in general feel compared to how they used to before they reworked a mass amount of them. Old paladin at least back in endwalker it still had those spell sword elements it was even more focused on your physical and magic sides and had two separate burst
Don't get me wrong I Like using a mix of magic and physical attacks, I love its protective aspects and I'm in favour of keeping it's healing aspects (despite the tank vs healer argument, I think we can live in a world where tanks provide some sustain/healing while not stepping over healers too much, it needs to be better balanced by a long shot) because to me that's fitting of a "Paladin"
All I'm saying is saying a job couldn't always be better is a flawed way of thinking in my opinion, we should strive for more, I think current paladin is the best tank but that's more because tank design really needs a lot of improving from my perspective I want to actively protect party members and feel like my support skills are important rather then being a super defensive dps with a slow rotation which I think most tanks feel like to me.