I guess you're referring to the people who didn't quit when the dungeons got harder.They've already made things harder and for the most part people are fine with it so the OP is a moot point.
The bigger issue is every dungeon being AOE two packs -> boss -> AOE two packs -> boss -> AOE two packs -> boss. I understand the current design is a direct result of player behavior with the old designs, but there must be ways they can mix it up. WoW had a dungeon in Wrath that was just one big room with prison cells and each boss was a prisoner that busted out, maybe they could experiment with stuff like that.
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