We have to accept dungeons as an EZPZ tome method and that making things harder is just going to lead to more ragequits before the dungeon even starts.
...Not really; we have Hunts for that. Easier still, and more efficient.

Originally Posted by
AmiableApkallu
I don't want dungeons to be harder. I want dungeons to be more varied and interesting.
Tbf, people will end up calling any variance enough to make them look fully away from Netflix for more than a spurt of boss DDR as "harder".

Originally Posted by
Mawlzy
That would be a start. Currently the corridors between bosses would be no less interesting if they could be cleared with auto-run/auto-attack.
Really hoping it's hyperbole. Mitigating/healing/rolling DPS CDs on trash isn't much, but it's something. It should become more intense and varied, not less, or should be removed altogether in favor of some dungeons just taking outright boss arenas or including randomized puzzles if it comes down to it.