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  1. #1
    Player
    Veritas-Ancora's Avatar
    Join Date
    Oct 2013
    Location
    Gridania
    Posts
    992
    Character
    Mother Vain
    World
    Gilgamesh
    Main Class
    Reaper Lv 100

    Roulette Dungeons Should NOT Be Harder



    Does anyone remember the original "Steps of Faith"? No? Too old for you to remember?

    People would ragequit before even starting the dungeon/trial because it was too long and there were too many wipes. People wouldn't pay attention to the simplest of mechanics and it wasn't worth the amount of time it took to clear it.

    We have to accept dungeons as an EZPZ tome method and that making things harder is just going to lead to more ragequits before the dungeon even starts.
    (1)
    _________________________________________________________________________________________________________________________

    I hope the devs are listening. We need the devs to please listen.

  2. #2
    Player
    Raraka's Avatar
    Join Date
    May 2022
    Location
    Limsa Lomisa
    Posts
    266
    Character
    Raraka Raka
    World
    Brynhildr
    Main Class
    Warrior Lv 100
    Bait used to be funny
    (4)

  3. #3
    Player
    Valence's Avatar
    Join Date
    Oct 2018
    Posts
    4,110
    Character
    Sunie Dakwhil
    World
    Twintania
    Main Class
    Machinist Lv 100
    I don't know about baits or the conclusion, but the picture is a big mood when it comes to this community.
    (1)
    Secretly had a crush on Mao

  4. #4
    Player
    Bad_Luck's Avatar
    Join Date
    Sep 2013
    Posts
    175
    Character
    Bad Lucky
    World
    Hyperion
    Main Class
    Arcanist Lv 100
    If you want to run harder stuff, isn’t that what PF is for
    (3)

  5. #5
    Player
    Connor's Avatar
    Join Date
    Feb 2013
    Location
    Limsa Lominsa
    Posts
    2,161
    Character
    Connor Whelan
    World
    Odin
    Main Class
    Bard Lv 100
    Who says they need to be hard? They could at least be fun lol
    (4)

  6. #6
    Player
    AmiableApkallu's Avatar
    Join Date
    Nov 2021
    Posts
    1,059
    Character
    Tatanpa Nononpa
    World
    Zalera
    Main Class
    White Mage Lv 100
    I don't want dungeons to be harder. I want dungeons to be more varied and interesting.

    For example, small, non-fatal interactions with a dungeon's environment: The binding traps littered throughout Hullbreaker Isle. The tornadoes and waterspouts of Neverreap. The water faucets in Saint Mocianne's Arboretum. The wandering tonberries in Wanderer's Palace. Etc.
    (2)

  7. #7
    Player Mawlzy's Avatar
    Join Date
    Sep 2023
    Posts
    2,825
    Character
    Jessa Marko
    World
    Adamantoise
    Main Class
    Machinist Lv 100
    Quote Originally Posted by Connor View Post
    Who says they need to be hard? They could at least be fun lol
    I think it's important to recognize that SE no longer designs dungeons in FFXIV. They are boss fights punctuated by indistinguishable mobs. Basically all the raids/trials/dungeons are "boss in an arena" with some largely-irrelevant frills thrown in.

    There's nothing fun about it.

    Quote Originally Posted by AmiableApkallu View Post
    I don't want dungeons to be harder. I want dungeons to be more varied and interesting.

    For example, small, non-fatal interactions with a dungeon's environment: The binding traps littered throughout Hullbreaker Isle. The tornadoes and waterspouts of Neverreap. The water faucets in Saint Mocianne's Arboretum. The wandering tonberries in Wanderer's Palace. Etc.
    That would be a start. Currently the corridors between bosses would be no less interesting if they could be cleared with auto-run/auto-attack.
    (1)

  8. #8
    Player
    Canadane's Avatar
    Join Date
    Jul 2011
    Location
    Limsa Lominsa
    Posts
    7,475
    Character
    King Canadane
    World
    Hyperion
    Main Class
    Sage Lv 100
    Just make all the dungeons hard instead of some and people who wanna ragequit can just not do dungeons.
    (1)

    http://king.canadane.com

  9. #9
    Player
    CidHeiral's Avatar
    Join Date
    Dec 2021
    Posts
    1,531
    Character
    Cid Heiral
    World
    Hyperion
    Main Class
    Dragoon Lv 100
    They've already made things harder and for the most part people are fine with it so the OP is a moot point.

    The bigger issue is every dungeon being AOE two packs -> boss -> AOE two packs -> boss -> AOE two packs -> boss. I understand the current design is a direct result of player behavior with the old designs, but there must be ways they can mix it up. WoW had a dungeon in Wrath that was just one big room with prison cells and each boss was a prisoner that busted out, maybe they could experiment with stuff like that.
    (1)

  10. #10
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,849
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Veritas-Ancora View Post
    it wasn't worth the amount of time it took to clear it.
    Unironically, just give pity resource then?

    Like, literally just give some tomes per minute per active player (divided by party size) and increased New Player Clear Bonuses after some minimum time. Still more efficient to gottagofastfastfast, but dampens the sting.


    We have to accept dungeons as an EZPZ tome method and that making things harder is just going to lead to more ragequits before the dungeon even starts.
    ...Not really; we have Hunts for that. Easier still, and more efficient.

    Quote Originally Posted by AmiableApkallu View Post
    I don't want dungeons to be harder. I want dungeons to be more varied and interesting.
    Tbf, people will end up calling any variance enough to make them look fully away from Netflix for more than a spurt of boss DDR as "harder".

    Quote Originally Posted by Mawlzy View Post
    That would be a start. Currently the corridors between bosses would be no less interesting if they could be cleared with auto-run/auto-attack.
    Really hoping it's hyperbole. Mitigating/healing/rolling DPS CDs on trash isn't much, but it's something. It should become more intense and varied, not less, or should be removed altogether in favor of some dungeons just taking outright boss arenas or including randomized puzzles if it comes down to it.


    Seriously:

    Make one new "hard(er)" roulette that rewards primarily weekly-cap tomes.

    (And, as a universal change, have overflowed tomes downgrade -- Current Tier -> Last Tier -> Poetics.)

    You only have to do some 5 of them per week, so it's not as if players who don't want to involve themselves would have to. If they just really, really want the Last Tier Tomes / Poetics, there are Hunts for that at greater efficiency.
    (1)
    Last edited by Shurrikhan; 07-30-2025 at 12:38 PM.

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