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  1. #1
    Player
    Nero-Voidstails's Avatar
    Join Date
    Nov 2023
    Posts
    903
    Character
    Nero Tsukimi
    World
    Zalera
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Atma View Post
    Right now, raising people and being the pillar that drags people through content you'd otherwise wipe on feels like the sole reason to play RDM. The class has otherwise not really evolved at all since it's introduction in SB - it's just gotten a longer final combo.

    This isn't an argument against phoenix down in 4 man content, far from it... but with it, red mage needs a new raison d'être
    red mage should be able to apply buff and debuff same with healers.


    but if both gain those red mage should have like magical debuff and the Meller could debuff and dots like the dots being the debuff.
    (0)

  2. #2
    Player
    Atma's Avatar
    Join Date
    Jun 2011
    Posts
    164
    Character
    Shiari Eventide
    World
    Excalibur
    Main Class
    Samurai Lv 100
    Quote Originally Posted by Nero-Voidstails View Post
    red mage should be able to apply buff and debuff same with healers.


    but if both gain those red mage should have like magical debuff and the Meller could debuff and dots like the dots being the debuff.
    RDM was known for 3 things* really in FFXI (at least when I played). Powerful debuffs, dispelling beneficial enemy effects, and refresh (providing others with MP regen.) While I'd love to see them incorporate powerful debuffs and/or dispelling beneficial enemy effects, I am hesitant they'd ever find a way to incorporate them without being either so weaksauce they don't really make a meaningful difference, or so overpowered that RDM becomes mandatory.

    *If there was a 4th thing they were known for, it was the borderline psychotic level of difficulty involved in their class level uncap quest.
    (0)