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  1. #1
    Player
    ApprenticeSmithy's Avatar
    Join Date
    Jun 2016
    Location
    Gridania
    Posts
    128
    Character
    Larrian Gogoan
    World
    Tonberry
    Main Class
    Bard Lv 90

    Deep Dungeon Feedback

    I like the deep dungeon content. I do, but I feel there are ways it could be improved, or added to. These are a few of my ideas:

    Different shaped rooms and corridors

    In my opinion, the way dungeons are formed at the moment make each foray into the deep dungeon very same-y. They're very square shaped. The new deep dungeon's openness helps with this feeling, but I feel that adding variants to the rooms and corridors could help add some spice to the gameplay. Perhaps have some corridors that are longer and more winding? Have the corridors twist and turn, instead of just being a straight line. Maybe we could have some special rooms too; some big, some small. Perhaps rooms with special effects and interactable contraptions? Imagine finding a room where if you complete a puzzle that could be randomized, you win some treasure, or some special buff?


    Different enemies and behaviours

    The way that enemies act at the moment is fine, but maybe we could add some extra things to help thing be more interesting. So far, we have enemies that stay in the same room, and enemies that roam. Now, for me, the roaming enemies are the interesting ones. I like how you can slowly creep behind them, and hide in small openings in corridors to hide from them. Perhaps we could add to this? Maybe have random rocks or walls appear in certain rooms to help stay out of sight if needed.

    Now imagine if there was an enemy type that hunted you. Just as with the gloom, perhaps sometimes a monster would spawn that would try to hunt you down. It would only aggro if you enter it's line of sight; a cone of sight in front of it. Now, you could use these rocks and crevasses to stay out of sight of this monster. The aim of this floor would simply be to find the exit, which on this special floor would already be open.



    These are just a few ideas I had. What about you all? What ideas do you have that you would like to see implemented?
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    Last edited by ApprenticeSmithy; 07-29-2025 at 10:06 PM.

  2. #2
    Player
    ApprenticeSmithy's Avatar
    Join Date
    Jun 2016
    Location
    Gridania
    Posts
    128
    Character
    Larrian Gogoan
    World
    Tonberry
    Main Class
    Bard Lv 90
    More ideas from me

    Secret stairs and Rare Treasure spawns!

    Now, I know there's the hidden horde treasure, but what if there was even MORE incentive to traverse the halls of deep dungeons? Now, if you look at the deep dungeons from afar, you can see that they are quite similar to another set of games out there: Mystery Dungeons. You may of heard of these before, whether through Chocobo's Mysterious Dungeon, or the Pokemon Mystery Dungeons series. Techically, the Persona 3 and 4 games use this same random dungeon layout generation too! Now, in some dungeons, very rarely, special things could happen. One of these things was a secret staircase that you could find. If you took this secret exit, it could lead you to a very special floor. This floor would be filled with treasure, and other special things like shops, and healing points. Now, in the deep dungeon, Instead of shops, this floor would be filled with special treasure (perhaps 1-3 Hidden horde treasures?) and buffs to be given (Remember the animals you could find in Heaven-on-high? They would spawn in this room.)

    Of course, these stairs didn't ALWAYS lead to somewhere so nice. If you were unlucky, it could lead to a place that was just HARD! A mini boss you have to defeat in order to move one; a winding maze to overcome, etc. There would still be rare treasure at the end, but this time you'd have to work for it!
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