To me, this is indicative of an entirely different issue with the game though. Why would players not want to be in a dungeon for a couple of minutes longer? This is a video game after all, doing the activity should be so fun that you embrace doing it for a bit longer. I know that when I play Darktide, right before leaving the level, I often turn around to fire a few more shots, not because there is a reward, but because its fun and I don't want the experience to end.
Of course we know the reason - players are bored out of their mind when running a dungeon. This has already happened in ARR too, of course, but with a layout that is pretty much unchanged for such a long time (4 Packs of Mobs divided by a wall, 1 Boss, repeat 2 more times) and dull job gameplay it just gets worse, even the producer of this game claims he feels like falling asleep during a dungeon.
Of course people will chase their reward and try to get it as quick and as painless as possible (human nature and all), but if the content was fun, it would not feel so awful to be "stuck" in an instance for 10 minutes longer.



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