
Originally Posted by
Aco505
High Jump and Mirage Dive are not used like before, since they're just damage now and not gauge generators.
Version A: Use two of skill X per minute, unlocking skill Y to be used per minute. You therefore use two X and one Y per minute.
Version B: Use two X and one Y per minute.
I didn't say that it wasn't less punishing than before. I said you use them with virtually the same timings as before. To any outside viewer, your actions are pretty much identical unless the EW DRG died with Eyes ready. The change was virtually just the loss of half a 'charge' of your LotD-activation.
You cannot choose to do a double or early LotD if you need to due to the fight's timeline or the target dying soon.
You already are in the early LotD, but aye, without the, in essence, second 'charge' of LotD available, that was one loss of control.
The current iteration is actually less punishing since you can delay your damage oGCDs as much as you can as long as they're still inside your buffs, which you can also delay and be alright unless the kill time severely cuts the burst window, and your burst is always given; there's no preparation or gauge stacking required besides WWT. This also has the effect of making deaths way less punishing than before.
This is where we're probably just not seeing eye to eye. I don't consider punishment from fight outcomes (e.g., getting PKed or standing in dumb) as kit depth or complexity. (Needing to use Sonic Thrust while staying out of chariots or running from Flares? Sure. Kit-unrelated deaths? No.)
Nor do I feel like starting with a couple of what still amount to cooldowns (used at exact timings thereafter for raid buff alignment) uncharged is going to change gameplay for any minute any time after the opener so that we use at minutes 1, 2, 3, 4, 5, 6, etc., instead of 0, 1, 2, 3, 4, 5, 6, etc. a significant change to the class.
Stormblood LotD gave us actual kit-based ways to fail our LotD usage that then interacted with the fight. As did Heavensward's BotD. EW's though... we lost double-LotD and now actually get to play with our most iconic tools in our opener. The difference just felt
tiny compared to StB -> ShB (effectively removing BotD, as it ended up with a CD shorter than its duration, which could no longer be reduced by Gierskogul anyways) or HW -> StB before that.