Quote Originally Posted by MartinFreeman View Post
Just do it how WOW does it.
No thanks. WoW talents are almost entirely flat stat bonuses, cooldown/cost reductions, or isolated new buttons like "X does some damage and a stun." Even the new "Hero Trees" are mostly just "you do more damage." Talents can't make deep and interconnected changes to the class because the devs for the most part don't know which ones you'll have.

I can only speak for myself but when I'm asking for job complexity back I'm not asking for a pile of new buttons that have nothing to do with each other. I'm asking for the satisfying depth and interplay within the kits to return. That's one of the things that drew me to this game from WoW to begin with. DRG for example felt very interconnected in EW and now it feels like you're just rolling your face on your keyboard hitting a bunch of random unrelated crap. Adding even more of that through talents doesn't solve the problem.


Quote Originally Posted by MartinFreeman View Post
And get rid of each class only being able to do fun stuff every two minutes.
This part however is 100% correct. The two minute meta sucks.