Quote Originally Posted by YukioKobayashi View Post
So one job that caters towards lesser skilled players in each role isnt enough? WAR for Tanks, WHM for Regenheale, SGE for Barrierhealer, DRG for Melees, DNC for Physranged and RDM for Casters isnt enough?
Why have any do so? They all, in effect, cater to less-skilled players so long as optimizations become increasingly less rewarding (which almost always happens regardless). As long as one can still put in just a small part of the maximum effort for the vast majority of the result, it's already catering plenty.

The only ways to "cater" further towards less-skilled players would require making one job deal every bit as much damage as the hardest, for the average player, to optimize (in which case design --and soon, inadvertently, the community-- will push players away from anything else unless especially skilled, which is inherently not the average player)... or to effectively just say that those "easy" jobs (and by extension the players only comfortable on those jobs) aren't allowed to be competitive for high-end content, period, because they're stuck at only being able to put in 75% of the effort that the other jobs can reward and therefore only some 95% the output, which is apparently enough to bar jobs over. I.e., RIP anyone who enjoys that job's aesthetic but either (A) wants to take its gameplay into further engagement or (B) doesn't want to face discriminatory PF listings.