Well, it wouldn't be the first time I've had a higher-skill player tell me I deserve nothing, and the end result would be that I just don't get to play any ranged DPS at all I guess. Though if other vets of other jobs got their way as well, I'm not sure there would be usable DPS jobs left for me period as they slide backwards into... whatever they were before my time. (And since I don't play healer or tank, welp.)
You shouldn't be left with nothing but easy and boring jobs of course, but I shouldn't be left with nothing but hard and complicated ones either, especially when the content its self is already doing its damnedest to skill-check me out of doing most of it that I don't really want my jobs being difficult too.
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Like I said before, playing optimally won't remain "optional" and players WILL try and force others into spinning the same number of plates they are on those same jobs, and with the the power to kick/mute/blacklist, there's already tools in place to filter out the sub-optimal at every level. It happens right now even, over smaller inadequacies in job performance, and most of those were noob traps made by Square-Enix themselves (like Freecure) where people literally don't know any better. But once the ceiling gets raised this community will simultaneously raise the floor of what they deem acceptable when the complexities cease to be 1% of the job's expectation that can be safely ignored, and instead are 40-50% or more that determines if the run is efficient or a slog (or even a wipe). PVP already has "community enforced scripts" as it were, we would just be bringing that to PVE as well, and anyone who doesn't follow is going to be labeled "lethargic" and be hit with every consequence that comes with it.Not like we can't design accessible jobs with an optional higher depth and intricacies, but if you're unable to accept playing a job not to its fullest, then yes, it's gonna suck either way, because at some point I'm starting to suspect that a lot of players asking for "chiller" or "simpler" jobs to play are actually unable to accept the idea of not playing one at 100% in reality.
Maybe you have a static/premade/friend group/free company that you roll with that would never give you any sort of grief over performance, but I don't really have that benefit, and I'll never buy into the lie again that "nobody cares in normal content" after what happened to me in Ivalice.
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I feel like that's where the discussion on job complexity versus simplicity is going to go with someone telling me "how do you know you'll hate it until you play it" as if somehow I'll just magically enjoy spinning several plates if I would just give it a shot the same way people assume others will have an epiphany and love current job design if they would "just do Ultimates bro". Except I already know I'll hate it, because I can point at BRD right there. I don't like having to upkeep DoTs that feel like they're doing nothing, I don't like using buffs that feel negligible to my overall performance, I don't like having a percentage of a chance to use the next button in a rotation. There is pretty much nothing about BRD I enjoy doing.
Ironically, MCH is still screwed if it ends up homogenized/simplified as well because Square-Enix will absolutely make it play exactly like BRD and DNC (DNC is more tolerable to me, but not enough to main it) because right now MCH is the nail sticking up and Square-Enix is lazy enough that they'll just turn it into another buffbot and say mission accomplished. Likewise I find VPR the most "braindead" job in the entire game to the point it bores me, and it would be awful to me personally if NIN/DRG/RPR started playing copycat with it because again, Square-Enix is lazy and likes to homogenize.
And BLM... hahaha... that was my least favorite job in the entire game before the recent changes, and its STILL my least favorite job AFTERWARDS because nothing they did actually changed why I didn't like playing it, hence my sympathy for BLM mains and agreement it should be restored.
Contrary to popular belief, "filthy casuals" didn't ask for homogenization and a lot of it doesn't make sense to me either (BLM) or I would actively hate to see it happen (MCH & NIN). But I'm also not onboard with making every job complex either because I know how much Square-Enix likes to overdo it when people ask for something harder (see Dawntrail), or how most of this community isn't as forgiving and understanding about lower skill players at all. There's good apples in this topic, yes, but they're no way the majority.