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  1. #1
    Player
    Absurdity's Avatar
    Join Date
    Feb 2018
    Posts
    2,956
    Character
    Tiana Vestoria
    World
    Odin
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Aidorouge View Post
    I don't trust the developers to be creative with the ceiling installation, and I don't trust the community to let other people be if they decide to ignore said ceiling.
    +++
    Except we've already had this situation.
    We wouldn't be comparing the current state of job design with the past if there wasn't a point in time where jobs were more engaging and arguably more complex.

    And if we take Stormblood for example, while the player numbers weren't yet as huge as Shadowbringers (although we're on a trajectory back to those numbers), the game wasn't on fire.
    We didn't have elitists flaming people in alliance raids for not playing optimally.
    Because nobody actually cared how bad you played your job in casual content.

    And it's not like those players have gone away just because they gradually simplified every single aspect of jobs since Shadowbringers.
    They're still here and they still just press 1-2-3.
    I'd even go ahead and say that it's more frustrating to see people like that now, exactly because jobs are so fool proof that seeing a Cure 1 mage or a filler-combo spammer means they're not even trying to follow what the game tells them with giant glowing buttons.
    But just like back then, nobody actually cares in content where you can't really fail.
    (2)

  2. #2
    Player
    Aidorouge's Avatar
    Join Date
    Apr 2024
    Posts
    202
    Character
    Buzam Aidorouge
    World
    Maduin
    Main Class
    Ninja Lv 100
    Quote Originally Posted by Absurdity View Post
    Except we've already had this situation.
    We wouldn't be comparing the current state of job design with the past if there wasn't a point in time where jobs were more engaging and arguably more complex.

    And if we take Stormblood for example, while the player numbers weren't yet as huge as Shadowbringers (although we're on a trajectory back to those numbers), the game wasn't on fire.
    We didn't have elitists flaming people in alliance raids for not playing optimally.
    Because nobody actually cared how bad you played your job in casual content.

    And it's not like those players have gone away just because they gradually simplified every single aspect of jobs since Shadowbringers.
    They're still here and they still just press 1-2-3.
    I'd even go ahead and say that it's more frustrating to see people like that now, exactly because jobs are so fool proof that seeing a Cure 1 mage or a filler-combo spammer means they're not even trying to follow what the game tells them with giant glowing buttons.
    But just like back then, nobody actually cares in content where you can't really fail.
    I wasn't playing back then though (I joined mid/late-Endwalker), but that goes back to what I said about one person's complexity being another person's contempt. I enjoy playing current MCH, but I would have hated playing the one that had to juggle ammo, command pets, worry about TP dispensing, and all the other stuff expected of them at launch of Heavensward. If current MCH was like past MCH, I would not be a MCH main right now, hell I'm not sure I would be playing any melee at all if I had to deal with the TP system from back then.

    That doesn't mean I'm perfectly fine with all the job changes that have happened since I joined though, as I'm equally baffled by what they've done to say, MNK and BLM so far, I can't understand why they leave healers the way that they do, or how while I don't get the outcry over VPR's Gnoxious Gnash, I also don't see why they can't just have it back because it made no difference to me. But that's been my sentiment in general, that for jobs I don't play, I don't see why they should be changed if the people who main them already liked them as they are, and of course I don't want my own favorite jobs being screwed with either. We lost the other Nostrand... why exactly? And what they did to DRG, DRK, and GNB's gap closers, what the hell.

    Going back to MCH again even, there's a lot of people that want it to stop being a "selfish" DPS and be turned into a buffbot like BRD and DNC, but there's a reason I don't play those jobs (and downright hate BRD). Well shucks, which MCH mains does Square-Enix cater to then when it comes to changing the job? Because somebody is SOL no matter what they do.

    And I'd beg to differ that people "don't care in normal". That elitist jerkwad with a parse-stick up their bum didn't just magically stop acting that way because they're not in a Savage anymore, and I wouldn't trust the people that were running tankbusters into randoms during Forked Tower to not engage in equally crappy behavior in every mode they play in. My experience alone with trying to do the Ivalice raids for the first time had me running into people that did in fact:

    Get mad and vote kick when I failed too many mechanics.
    Get mad and vote kick when I died too much.
    Get mad and vote kick when I watched cutscenes.

    I suppose one COULD argue it was my "own fault" for trying to do them during a mogtome event when people wanted to farm them as efficiently and painlessly as possible, but by the time I finally finished the whole thing I just ended up swearing off ever doing a synced alliance raid again (and I don't even see the point in unlocking the ones in Shadowbringers and beyond), and I haven't touched the alliance raid roulette in months out of fear I'll end up in Ivalice again and ruin someone else's day.

    Stormblood content as a whole was a struggle for me to get through though (had never failed a MSQ solo duty until that expansion even), and that's with jobs being as "simple" as they are right now, so I don't get much personal appeal of making them spin more plates because it's not like it'll make the content easier or more enjoyable for me to do, it'll just mean I'll end up with less jobs for me to play. (And I'm already only playing 6-7 of them comfortably in some way.)
    (1)

  3. #3
    Player
    Raikai's Avatar
    Join Date
    Jun 2017
    Posts
    3,288
    Character
    Arlo Nine-tails
    World
    Mateus
    Main Class
    Scholar Lv 90
    Quote Originally Posted by Aidorouge View Post
    Going back to MCH again even, there's a lot of people that want it to stop being a "selfish" DPS and be turned into a buffbot like BRD and DNC, but there's a reason I don't play those jobs (and downright hate BRD). Well shucks, which MCH mains does Square-Enix cater to then when it comes to changing the job? Because somebody is SOL no matter what they do.
    People want that because there's no way to balance MCH in the Phys Ranged group without overhauling it as a whole.

    If you leave MCH as a selfish dps trying to do some semblance of rDPS parity with BRD and DNC, both of them will still blow MCH out of the water because how better stats (and good players) scale with the buffing support.

    If you buff MCH's selfish dps to be on par with the upper tier of rDPS rankings (above Ninja), then suddenly BRD and DNC are severely outclassed in the Phys Ranged slot.

    For the latter option to work they need to actually overhaul the role/slots that the aiming jobs have in PVE, which honestly it would be for the better. I think it's the most problematic role atm (with healers), if it was not for that % party composition buff, I bet we wouldn't see a lot of BRD/DNC/MCHs on static groups.
    (0)

  4. #4
    Player
    Aravell's Avatar
    Join Date
    Aug 2017
    Location
    Limsa Lominsa
    Posts
    1,991
    Character
    J'thaldi Rhid
    World
    Mateus
    Main Class
    Machinist Lv 100
    Quote Originally Posted by Mawlzy View Post
    Isn't there a middle ground where there is a baseline "script," but the ability of players to interact with the boss beyond chip damage impacts how the fight plays out?
    We had that in older fights where CC played a role, but I assume the dev team viewed that as causing conflict in the party (for whatever reason) and removed it. Although we did get a taste of the old encounter design again in M6S adds phase, which is probably why a lot of people say it's too hard.

    Quote Originally Posted by Raikai View Post
    I think it's the most problematic role atm (with healers), if it was not for that % party composition buff, I bet we wouldn't see a lot of BRD/DNC/MCHs on static groups.
    If not for the party % buff, why take a physical ranged job at all when VPR can stack up to over 8 seconds of disengage time and SMN only has 3 casts a minute while also bringing a res?
    (1)