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  1. 07-28-2025 04:08 PM

  2. #2
    Player
    Absurdity's Avatar
    Join Date
    Feb 2018
    Posts
    3,189
    Character
    Tiana Vestoria
    World
    Odin
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Aidorouge View Post
    I don't trust the developers to be creative with the ceiling installation, and I don't trust the community to let other people be if they decide to ignore said ceiling.
    +++
    Except we've already had this situation.
    We wouldn't be comparing the current state of job design with the past if there wasn't a point in time where jobs were more engaging and arguably more complex.

    And if we take Stormblood for example, while the player numbers weren't yet as huge as Shadowbringers (although we're on a trajectory back to those numbers), the game wasn't on fire.
    We didn't have elitists flaming people in alliance raids for not playing optimally.
    Because nobody actually cared how bad you played your job in casual content.

    And it's not like those players have gone away just because they gradually simplified every single aspect of jobs since Shadowbringers.
    They're still here and they still just press 1-2-3.
    I'd even go ahead and say that it's more frustrating to see people like that now, exactly because jobs are so fool proof that seeing a Cure 1 mage or a filler-combo spammer means they're not even trying to follow what the game tells them with giant glowing buttons.
    But just like back then, nobody actually cares in content where you can't really fail.
    (3)

  3. 07-28-2025 05:58 PM

  4. #4
    Player
    Raikai's Avatar
    Join Date
    Jun 2017
    Posts
    3,578
    Character
    Arlo Nine-tails
    World
    Mateus
    Main Class
    Scholar Lv 90
    Quote Originally Posted by Aidorouge View Post
    Going back to MCH again even, there's a lot of people that want it to stop being a "selfish" DPS and be turned into a buffbot like BRD and DNC, but there's a reason I don't play those jobs (and downright hate BRD). Well shucks, which MCH mains does Square-Enix cater to then when it comes to changing the job? Because somebody is SOL no matter what they do.
    People want that because there's no way to balance MCH in the Phys Ranged group without overhauling it as a whole.

    If you leave MCH as a selfish dps trying to do some semblance of rDPS parity with BRD and DNC, both of them will still blow MCH out of the water because how better stats (and good players) scale with the buffing support.

    If you buff MCH's selfish dps to be on par with the upper tier of rDPS rankings (above Ninja), then suddenly BRD and DNC are severely outclassed in the Phys Ranged slot.

    For the latter option to work they need to actually overhaul the role/slots that the aiming jobs have in PVE, which honestly it would be for the better. I think it's the most problematic role atm (with healers), if it was not for that % party composition buff, I bet we wouldn't see a lot of BRD/DNC/MCHs on static groups.
    (1)

  5. #5
    Player
    Aravell's Avatar
    Join Date
    Aug 2017
    Location
    Limsa Lominsa
    Posts
    2,045
    Character
    J'thaldi Rhid
    World
    Mateus
    Main Class
    Machinist Lv 100
    Quote Originally Posted by Mawlzy View Post
    Isn't there a middle ground where there is a baseline "script," but the ability of players to interact with the boss beyond chip damage impacts how the fight plays out?
    We had that in older fights where CC played a role, but I assume the dev team viewed that as causing conflict in the party (for whatever reason) and removed it. Although we did get a taste of the old encounter design again in M6S adds phase, which is probably why a lot of people say it's too hard.

    Quote Originally Posted by Raikai View Post
    I think it's the most problematic role atm (with healers), if it was not for that % party composition buff, I bet we wouldn't see a lot of BRD/DNC/MCHs on static groups.
    If not for the party % buff, why take a physical ranged job at all when VPR can stack up to over 8 seconds of disengage time and SMN only has 3 casts a minute while also bringing a res?
    (2)