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  1. #1
    Player
    Supersnow845's Avatar
    Join Date
    Aug 2021
    Location
    Gridania
    Posts
    6,466
    Character
    Andreas Cestelle
    World
    Jenova
    Main Class
    Scholar Lv 100
    I think the biggest current example of why “only encounter” doesn’t work is the phantom job system. In contrast to lost actions and logos actions which were primarily “create your own methods of play” phantom jobs feel like they are light augmentation of existing jobs (contingent buffs likes battle bell and occult quick, long nukes like comet or inanugi or just simple flat damage like heroes time)

    And by and large people don’t like phantom jobs AND the ones they do like (namely oracle and zerker) are the ones that explicitly do try to change your rotation

    In a way the phantom jobs aren’t enough to paper over the gaps in the actual jobs so the problems of the jobs still remain front and centre, which makes OC less enjoyable

    The system is still rather unimaginative but you can bet time mate would be more useful and diverse on SB SCH than it is on DT SCH
    (3)
    As a healer main in this game for nigh on 14 years all I can say is that I’m tired. My role has been eroded of complexity and expression for 3 expansions. I’ve watched the tanks do my role for me for 2 expansions and my feedback and critiques continue to fall on deaf ears.

    I have no idea who modern healers are designed for but I know now it’s not me. This is the first expansion I’m truly considering dropping the healer role and not returning, so if that was the goal- congratulations I guess

  2. #2
    Player
    CidHeiral's Avatar
    Join Date
    Dec 2021
    Posts
    1,527
    Character
    Cid Heiral
    World
    Hyperion
    Main Class
    Dragoon Lv 100
    For the most part I agree with OP. Even if the encounter design is awesome you're only progging any given fight a small percentage of the time, so if the jobs are all boring you're going to be bored the other 95% of the time. If the jobs are engaging then you'll be having fun more often than not since even if the content itself isn't that interesting you'll still be mentally engaged with playing your job correctly.

    I'd really love to see complexity back with the jobs, where the job kits are fun and engaging with lots of decision making and interplay within the kit. That's also why I hope the devs stay faaaaaar away from talent trees. lol
    (4)