Quote Originally Posted by Aravell View Post
I wonder why is it that people who enjoy current high-end content design always deflect arguments by telling people to go do savage/ultimate?

Anyway, if your job can only be engaging by doing hard content then it's the content that engages you, meaning the job has failed to engage the player in most of the content in the game.
Going to disagree there. I think back to my WoW days, when I was actually interested in doing the more "challenging" content. Mage was easily my favorite class to play, yet it was only when doing content like later raids or M+ (or PvP) that there was actually a need to use the full Mage toolkit. If I was just doing world quests, normal dungeons, etc., I only used a small subset of abilities. So the content was definitely important.

If, however, that meant the "content" is what engaged me, then it would logically follow that I would enjoy that content on any class. Yet this of course wasn't at all the case. I tried practically all of the classes at some point, and there were only a few I really enjoyed playing, especially in that more challenging content. (Same goes for healing - I had a lot of fun healing end-game content on Holy Priest, but couldn't get into other classes like Resto Shaman, Druid, etc.).

The very fact that the class does matter in the enjoyment says the class itself is in fact engaging the player. It's just a simple reality that doing simpler content doesn't give any class the true opportunity to shine. Ultimately, it's a mix of both the class and the content that fully engages the player.