IDK why it's so hard to design jobs with a rather accessible skill floor but a 'goals-to' hard skill ceiling.

BLM was exactly that (well not as easy floor, but point remains)... the 'Alternative Lines' of rotations were a really nice goal to achieve, even though it didn't provide a whole lot of extra DPS.

I raise the question again: if they are simplifying jobs so much to cater to their new doubled-down faster DDR encounter design in high-end duties, what's even to expect for the job rework in 8.0?