Quote Originally Posted by ForsakenRoe View Post
As a Healer main with too much time on my hands, I've previously written design sheets of what I'd do to each the Healers.
Even though I don't agree with everything there (mostly nitpicks and liking a different design philosophy) I love how you did it and I wholeheartedly agree on your approach to optimizing a job. For anyone reading this, read that forum post.

Quote Originally Posted by Jeeqbit View Post
Make MP more likely to run out again, such as by having ability heals consume MP. Speaking of which, make healers actually have to heal in the first place which has eroded in higher level dungeons. All this will lend itself to bringing MP share abilities like Mana Shift and Bard's MP regen back.
I agree with this as well. Having MP as a resource which all jobs can interact with allows for MP Restoration to be added as a utility. Which can be a way that certain jobs "buff" others and might even create soft synergies between jobs. Maybe a job consumes their MP continuously so they might synergize well with a job that recovers MP continuously etc.

I can only give my +1 here however I didn't play in StB (Started late ShB) so I can't really comment about past versions of the jobs.