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  1. #29
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,849
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by CidHeiral View Post
    No thanks. WoW talents are almost entirely flat stat bonuses, cooldown/cost reductions, or isolated new buttons like "X does some damage and a stun."
    Too many of TWW's Talents? Yes. Most? Not at all.


    Quote Originally Posted by CidHeiral View Post
    DRG for example felt very interconnected in EW and now it feels like you're just rolling your face on your keyboard hitting a bunch of random unrelated crap.
    Hot take, but...
    Very little changed in the depth of the job; virtually only the skill floor was affected. Current DRG is effectively just EW DRG but with full Eyes upon entering combat and your Gier/Nost damage dealt over 2 casts per minute instead of 5. Though more punishing for not using your CDs more or less on-CD, it didn't actually offer any additional agency from that. You use High Jump as before. You use Mirage Dive as before. You use Geirskogul as before. Because there wasn't actual choice to be made between generating Eyes and dealing more immediate damage or anything else.

    EW DRG didn't invite any sort of compromises the likes of what HW BotD could have given between F&C/WT access vs. more oGCD AoEs per GCD speed, downtime, and target-count before your next BotD CD. We just cycled our CDs, just as we do now, and just as we'd do even if we started with full scales, simply making sure to hit WWT within the first 5 GCDs.


    Quote Originally Posted by MartinFreeman View Post
    I don't consider Shadowlands, Dragonflight, or World Within as good systems. I prefer more of the talents from Cataclysm or before. Although there is some merit in Legion's, too.
    Cata and earlier talents, though, really were mostly stat-sticks. The current talent trees definitely give a hell of a lot more customization than WotLK's did, even if that comes with its own frustrations.

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    That said, despite liking them more than disliking them on WoW, I don't want anything like WoW's talent trees in XIV. They're too much expense for too little punch, and there's no room to leverage that customization in our battle content anyways, so I'd rather some more essentialist/minimalist customization be produced hand-in-hand with some shifts in content design (without that simply devolving into build-flopping for different pieces of content). I despise when menuplay displaces actual gameplay.
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    Last edited by Shurrikhan; 07-30-2025 at 12:41 PM.