Quote Originally Posted by Quuoooote View Post

How do we fix the problem? Reintroduce greater job complexity, and finding the middle ground becomes much easier. Casual or 'easy' content will become much more tolerable for advanced players if they have a lot of spinning plates or job mechanics to engage with to distract them from simple mechanics, and raids can also shift away from the "DDR" approach that many seem to dislike because more focus can be placed on managing job mechanics instead of fast-paced 'dance' movements. If you like Eureka's Logograms or Bozja's Lost Actions over OC's Phantom Job system, then you can extrapolate that thinking to how FFXIV's jobs function and hopefully appreciate how greater depth makes for a much more entertaining and dynamic gameplay experience. 'Hard' jobs is not the end goal. Engaging jobs, though, open up the design space a lot.

If this resonates with you at all, please consider making your voice heard for the promised 8.0 job revamp by asking for greater depth in our gameplay while you have the chance.
How about people complaining they get bored in dungeons, actually are trying their hand at doing Ex, Savage, and Ults?

Most here are full of excuses and 0 valid reasons not to try those pieces of content. If they have time to sit in the forums and spam 4k comments, then they have time to clear an Ultimate as well. Imagine playing the game for 11 years and only touching normal dungeons and alliance raids.. like HOW the F???? Especially when there are a LOT of ways to find people that have the same vibe as you + share the same interests + goals.

As for the revamp people are looking for, let me say this: it's not coming. It makes 0 financial sense, + it would mean they need to rework not just jobs, but also how it interacts with every piece of battle content.
Looking at how much they are actually investing back into the game and how much effort they are dedicating, the answer is very obvious.