This is, of course, correct. But however much one develops an internal clock, it still feels janky.Visual clarity in FFXIV (and other MMOs) is an issue even for people without disabilities. They could easily add an option to disable non-essential boss effects without degrading the quality of the gameplay.
Snapshotting, on the other hand, is a fundamental part of the game. A mechanic will always snapshot at the same time. It's consistent and learnable. You just need to learn when you need to be where you need to be and when you need to be there, and then be there at the correct time. Without trying to be rude, that's a skill issue.
Snapshotting is due to bad network handling. I have never experienced such bad delay in a game like FFXIV. Tell me another game where my shield visually applies on the target but doesn't get calculated in damage for a round trip. Many times in this game I have completed an adloqium or landed an e.diag before a killing blow, but snapshotting made the heal calculate after the killing blow. Plenty of times in this game I am literally on top of another player in a safe spot to 'die' because the server decided I was 5 yalms back instead of where my corpse is.Snapshotting, on the other hand, is a fundamental part of the game. A mechanic will always snapshot at the same time. It's consistent and learnable. You just need to learn when you need to be where you need to be and when you need to be there, and then be there at the correct time. Without trying to be rude, that's a skill issue.
Any fight that has me play memory games instead of reacting to mechanics isn't something I want to do. Show me bad, I avoid given enough time. Needing to be psychic or 'study' a fight ad nauseum because the markers apparently are there as a reminder for next time not 'avoid now.' That is how your philosophy of this netcode jank being a "fundamental part" of the game and if you don't know the fights verbatim, it's somehow a skill issue. Would that be a knowledge issue, not skill? Especially for people who play (gasp) other games where their network isn't cups and string can actually respond to fights in real time.
I understand that snapshotting is done because the fight calculates where you are standing inside the game on the server side, not on the client side, to prevent hacking. Because the game itself sips data from the client side in a continuous string, the biggest cause of bad snapshotting is packet latency or loss. (This is why a good cell phone connection with low latency can be a better connection than a cable line that is running through a degraded node.)
Unfortunately, because the data center for NA is 15 hops and ~2000 miles away from the majority of the east coast NA population, ping is often trash, and one bad packet loss = you are now dead.
Even with good ping it's inconsistent and sometimes outright offensive what the server may throw at you. Speaking as someone who does a lot of pvp, this is where you'll see the stupidest server shit you ever have had the displeasure to see in your life, but it doesn't stop just to pvp.I understand that snapshotting is done because the fight calculates where you are standing inside the game on the server side, not on the client side, to prevent hacking. Because the game itself sips data from the client side in a continuous string, the biggest cause of bad snapshotting is packet latency or loss. (This is why a good cell phone connection with low latency can be a better connection than a cable line that is running through a degraded node.)
Unfortunately, because the data center for NA is 15 hops and ~2000 miles away from the majority of the east coast NA population, ping is often trash, and one bad packet loss = you are now dead.
The things I could experience when I was playing on NA with 200ms ping and zero packet loss, keeping the same ping with a VPN but suddenly gaining 1s of GCD uptime every minute because suddenly the connection is "better" somehow. Or when I discovered that fight instances gave me over 2s of GCD delays per minute compared to housing wards on dummies that played exactly like at low ping (maybe that's how Yoshida tests ping in house to tell us that it's fine up to 200ms ping)...
And then you go look at logs people post and you notice the actual delay between cast preparations, cast registration, and damage/effect application, and it's enlightening, truly.
Secretly had a crush on Mao
I don't know other people. But I will play this game until I have patience. If it runs out, I'll just uninstall it from my computer and forget this forum exists.
Still the same people complaining!
Because different people have different points of no-return, and where one stopped having fun as early as 5.0, someone else stopped having fun during 7.0. And someone has fun even now.
Personally, I'll likely stay with the game until its last breath. While there are things I'm not happy with, I typically enter every expansion without hard set expectations, so I'm able to find joy even in patches of arguably questionable quality. The only time when I felt legitimate burnout was during Pagos. I also admittedly dropped some tiers in Savage, but that's less the game issue, and more so my static issue (which I left, and have no desire to join another for now).
As a mostly solo-player, I'm also not attached to the prospect of my friends or FC members not playing anymore, especially since we all have points of contact outside of the game. I am however attached to my WoL and him as my original character with his own backstory and lore, so my own character is motivation enough for me to log in, as long as the game actually works.
But that's just me, and you're unlikely to see me among those who post "I'll leave if X.X patch doesn't provide Y" comments anyway, even when I do voice my complaints (which isn't that often).
I did quit before 7.1, but returned by 7.3 just for the sake of my roleplaying community. I really get a lot of weekly fun out of that, so that's what I'm basically paying for: a platform to RP behind a popular IP.Just saying. Why do I keep seeing this pushed later and later? First it was 7.0 and people seeing if the encounter design got any better. Then it was 7.2. Then it was Shades' Triangle. Now the goalpost has moved to 8.0.
Though to be fair I think a lot of people like Mao have already quit. So that's awesome. But it looks like the remaining people are like just trapped in this eternal red line shifting.
"I'm waiting until..." Bro just stop, just quit now lmao.
It's NOT GETTING BETTER lmao!
I still do the game's content and High End (though I'm waiting for 7.4 to jump back into that, since I'm a PF raider), but if my RP group dwindles again, I'll just unsub once more.
Maybe one day XIV will be once again good enough to hold me up even when I'm not roleplaying.
I think the refusal to calmly discuss the fact DT's general difficulty being higher across the board has likely pushed out a substantial number of players is a little sad. We're all in the "hardcore" side of the player base just by being engaged enough to use the official forum, but I really think it's a problem for player retention to suddenly remove the easy mode for everyone.
There are absolutely gamers that enjoy the process of the story and fetch quests and exploration EXCLUSIVELY. FFXIV always had that until Dawntrail's demands. How many of us suddenly feel the pain of snapshotting unfairly hitting us despite what our eyes show us on screen. That's BAD.
I sometimes wonder how many of those who left were players from the period of time when Asmon brought in a huge number of new players along with him. If I recall correctly, that's when the Shadowbringers jump-up happened, and realistically speaking ShB and early EW were capable of satisfying a very wide range of players, while the reset of the game - not necessarily.I think the refusal to calmly discuss the fact DT's general difficulty being higher across the board has likely pushed out a substantial number of players is a little sad. We're all in the "hardcore" side of the player base just by being engaged enough to use the official forum, but I really think it's a problem for player retention to suddenly remove the easy mode for everyone.
There are absolutely gamers that enjoy the process of the story and fetch quests and exploration EXCLUSIVELY. FFXIV always had that until Dawntrail's demands. How many of us suddenly feel the pain of snapshotting unfairly hitting us despite what our eyes show us on screen. That's BAD.
It absolutely wouldn't explain the number of active players going down in almost half from what it was in 6.0, but I can fairly easily see some players facing FF14's more "standard" antics and going "nope, thanks, I'm out".
But in order to answer that question one would have to know how many of those players stayed through ShB-EW in the first place, and we probably don't have statistics for that?
Last edited by Halivel; 09-09-2025 at 07:23 AM.
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