I've got to take a slight chuckle at the optimism presented here lol...
"Hopefully it paves the way for making 4-man content more challenging"
I've got to take a slight chuckle at the optimism presented here lol...
"Hopefully it paves the way for making 4-man content more challenging"
Definitely sounds like faster executed mechanics, more knockback with a arena you can fall off, and more frequent AoE damage moments that need to be caught with stronger heals.
But in all, I welcome the PD changes. Sometimes, you just get a bad moment and the healer drops. And when you don't have a DPS who can pick them up, you are pretty much done for that bossfight.
From my perspective it's just one of those changes to prevent a single point of failure with healer death. I don't really think they will go with more OHK (one-hit-kill). Otherwise you're just going to hit a discrepancy with difficulty of normal content across the board, e.g., it doesn't seem like it's present in 8-man or 24-man content, where you don't really have a single point of failure with 1 healing dying.Eh... I wouldn't say my response was "optimism" so much as "dread" that they're going to ramp up difficulty in normal content even more than they already have, because casuals just can't have anything nice I guess, or how Yoshi-P really, REALLY wants to drive home "friction" by creating another possible source of it when a non-SMN/RDM DPS or tank doesn't have Phoenix Downs and possibly catching flak for it, or healers in general getting to feel even more useless because their toys keep getting handed out to every other role while they get nothing from those other roles in return.
I'm not even sure I can call the change "quality of life" yet because I'm still waiting for the monkey paw to curl, lol.
Wishful thinking, it's more than likely just that it is going to be something that prevents against healers from being a single point of failure, or issues with the absence of a healer, than what it actually is a means for them to pivot into thing like OHK knockback/platform falling, as this was already present in Yuyewata and CenoteDefinitely sounds like faster executed mechanics, more knockback with a arena you can fall off, and more frequent AoE damage moments that need to be caught with stronger heals.
But in all, I welcome the PD changes. Sometimes, you just get a bad moment and the healer drops. And when you don't have a DPS who can pick them up, you are pretty much done for that bossfight.
I agree with the latter, it's a welcome change if a healer dies and can't be revived, e.g., lack of alternative rez-able jobs, but don't really think it's in preparation for something bigger or 'better'.



Look, there are really bad healers out there that die to everything. I don't think EX/Savage healers have anything to worry about, but there are times when the healer just has no idea what they're doing. That's the real fix here.
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I hope the devs are listening. We need the devs to please listen.


I’m calling it now, they are giving Warriors a fel cleave closer that heals everybody in the raid, removes all ailments, adds a 500% damage shield and removes 25% of all targets health.
I know this is in jest and exaggeration (god I hope so), but as a career WHM, this what it feels every expansion as I watch WARs get stronger and stronger.
What will they get next? “Dragging the axe”, mega intimidation skill that causes all monster to flee and leave their loot.
The Warrior LB3 will be upgraded to infinity death, all targets near the Warrior die instantly.
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