



You could fix that by syncing the dungeons harderThe problem is, in part, how easy it is to out gear the dungeons. If you go in when barely scraping by the item level requirements they're a lot harder. The first few weeks of an expansion before crafted, tome, and Savage gear come out people are always going, "Whoa, they made dungeons hard this expansion!" Then the gear comes out and we're back to stomping them. This would be like that period last year where Neo Kingdom and EX gear was the best available but many people were still hitting endgame fresh and working their way into that gear.
You shouldn’t be able to outscale them as hard as you do
As a healer main in this game for nigh on 14 years all I can say is that I’m tired. My role has been eroded of complexity and expression for 3 expansions. I’ve watched the tanks do my role for me for 2 expansions and my feedback and critiques continue to fall on deaf ears.
I have no idea who modern healers are designed for but I know now it’s not me. This is the first expansion I’m truly considering dropping the healer role and not returning, so if that was the goal- congratulations I guess
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