You could sync them harder, yes. That's what they did with the Dead Ends for Endwalker and it helped keep the narrative flow of the dungeon intact. Certain pulls, specifically near the beginning and the end, I was seeing groups wipe even to the end of EW. It took me forever to farm that starbird! I think a tighter sync would be an unsatisfying solution because then you'd get even less opportunity to use the gear you worked so hard to earn. I already feel like I barely get to play at my native item level and I'm item level synced in most content that isn't Savage. I thought Criterion was a great idea that ultimately failed because it was poorly supported with bad rewards. It really needed something more tangible to give it an incentive. Otherwise I'd be supporting that idea where the tuning is just tighter in general. Cloud of Darkness got gear attached to it and hey, people seemed to actually do it.
If we were to nerf the crafted gear down 10 item levels it would lower the performance floor a little when people are playing alt jobs and make things a little harder on average. It would also make EX and normal raid gear more relevant, possibly allowing select pieces of BiS to roll over from the end of one Savage tier to another. We would still have the problem where late in the patch cycle people overpower stuff but I'm okay with that. I think the game needs to let people feel powerful at some point.

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