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  1. #1
    Player
    Underscore's Avatar
    Join Date
    Apr 2024
    Location
    Gridania
    Posts
    284
    Character
    Exia Lupus
    World
    Spriggan
    Main Class
    Ninja Lv 100

    I thought the Deep Dungeon would be something new, but this is just Palace again...

    I'm not going crazy, am I?

    When the new deep dungeon was first announced the slide said "New plans for Deep Dungeon", and it seemed like it would be something different to the usual DD format.

    This sentiment was repeated in the previous live letter. After how Eureka Orthos went it seemed like CBU3 was acknowledging the format had become stale and that another copy-paste of Palace of the Dead wasn't going to work.

    I was under the impression that maybe the devs were finally thinking outside the box and breaking the formula for once, and that the deep dungeon could actually be something different and interesting.
    ...

    Fast forward to the live letter today, and they're saying it's different - but then they go on to show what appears to be yet another reskin of Palace/Heaven on High.

    There are a couple of QoL changes like extra checkpoints and matched parties being allowed above floor 30, and a separate savage/ultimate trial which looks cool - but the deep dungeon itself is the same as always.

    - Same 100 floors with a boss every 10 floors
    - Same pomanders
    - Same floor effects but repackaged as an optional interactable
    - Same aetherpool progression (your actual gear from savage is useless again)
    - Same chests, same potsherds luminous oil, and weapons you can get outside the dungeon

    When I pointed this out, people told me it's completely different because it's "horizontal".

    But in the stream there was no horizontal movement, just teleporting to the next instanced floor via the cairn of passage like every other DD. Maybe it's "canonically" horizontal? But that's just a buzzword that doesn't affect the actual gameplay, it's functionally the same as being "vertical". Literally nothing was changed in this regard.

    Am I missing something here?
    (15)
    Bring back 6.0 Dragoon. I want my job back.

  2. #2
    Player
    Underscore's Avatar
    Join Date
    Apr 2024
    Location
    Gridania
    Posts
    284
    Character
    Exia Lupus
    World
    Spriggan
    Main Class
    Ninja Lv 100
    The new trial does look interesting, and requiring items from the DD to enter the trial could be good for dungeon's player count - assuming the trial has good and repeatable rewards that is.

    I'm just a little disappointed that the actual deep dungeon, which the majority of players will be doing, doesn't offer anything substantially different to past iterations of Deep Dungeon beyond the scenery.
    (4)
    Bring back 6.0 Dragoon. I want my job back.

  3. #3
    Player
    Jeeqbit's Avatar
    Join Date
    Mar 2016
    Posts
    7,645
    Character
    Oscarlet Oirellain
    World
    Jenova
    Main Class
    Warrior Lv 100
    Ultimately whether it's different is going to depend on what aspect you were expecting to be different.

    I don't view the changes as QoL so much as a complete rethink about the approachability of the content and motivating people to do it in the first place, without needing to commit an entire day to it with a real life backpack of snacks.

    I do think they could experiment a little more more with pomanders and floor effects to fit the theme of each DD. But that isn't really the only factor in DD since it depends on how they did the mob patrols and mechanics, as well as the boss mechanics.

    I'm glad they went with the vertical idea, because I thought of that since we got DD, because mazes exist and they are usually horizontal. I personally find aesthetic differences valid, and the lore of traveling through it will be nice.

    A lot of the innovation is at the end with the last boss, being less frustrating to get back up to it, being more rewarding and the quantum boss where you can modify mechanics and difficulty.
    (4)

  4. #4
    Player
    Raikai's Avatar
    Join Date
    Jun 2017
    Posts
    3,479
    Character
    Arlo Nine-tails
    World
    Mateus
    Main Class
    Scholar Lv 90
    Of course, I'd love a TOTAL new deep dungeon experience, but from what they showed, it feels more innovative than HoH was in relation to PotD compared to EO in relation to HoH, which seems like a big improvement without being what I really wanted to see.

    In the end, the final verdict can only be relayed by actually playing it, so I'll wait. I swore EO would be okay-not-great but on practice was... meh.
    (1)

  5. #5
    Player
    Bryson's Avatar
    Join Date
    Oct 2013
    Posts
    188
    Character
    Ube Icecream
    World
    Gilgamesh
    Main Class
    Astrologian Lv 100
    Palace didn't "cushion" how far back they send you if your party wipes
    Palace didn't allow you to prog the last boss in a separate instance
    Palace didn't have Quantum difficulty that allows players to decide amongst themselves how difficult they want the boss to be with "offerings."

    So yeah.. you're missing something here.
    (19)
    Last edited by Bryson; 07-25-2025 at 09:02 AM.

  6. #6
    Player
    Kemiko's Avatar
    Join Date
    Oct 2013
    Location
    Gridania
    Posts
    285
    Character
    Kemiko Oyung
    World
    Faerie
    Main Class
    Dancer Lv 100
    It sounds like you were under the impression, for some very strange reason, that this new Deep Dungeon would somehow be so radically different from all three previous Deep Dungeons that it wouldn't even be called a Deep Dungeon. This expectation is probably the exact reason Yoshida decided to take the time to explain what a Deep Dungeon is before explaining what this one does that differs from the previous three. Yoshida could tell me that the team and him has "new plans" for the upcoming 7.4 Trial but I'll still be expecting an 8-man, 2 tanks, 2 healers, 4 dps arena battle with an oversized mob having us play out visually appealing DDR. Because it's still a trial.

    Quote Originally Posted by Bryson View Post
    Palace didn't "cushion" how far back they send you if your party wipes
    Palace didn't allow you to prog the last boss in a separate instance
    Palace didn't have Quantum difficulty that allows players to decide amongst themselves how difficult they want the boss to be with "offerings."

    So yeah.. you're missing something here.
    These, in my honest opinion, are great and are definitely new and different from all three previous Deep Dungeons. I'm happy to see these changes and hope that once it launches it receives positive feedback for them to continue in this direction.
    (6)

  7. #7
    Player
    Valence's Avatar
    Join Date
    Oct 2018
    Posts
    4,361
    Character
    Sunie Dakwhil
    World
    Twintania
    Main Class
    Machinist Lv 100
    I do agree with the OP, they brought nice QoL changes and the way the content can cater to a broader audience, but they didn't even try to change anything about the gameplay inside, or improve upon it, making the core of the content another reskin of palace. It's disappointing.

    Quote Originally Posted by Bryson View Post
    Palace didn't have Quantum difficulty that allows players to decide amongst themselves how difficult they want the boss to be with "offerings."

    So yeah.. you're missing something here.
    The thing you're completely missing for sure is that the optional quantum boss is all but part of deep dungeon. It just happens to require clearing that deep dungeon to access, but otherwise it's just yet another regular boss that has nothing to do with deep dungeons and rogue lites.
    (4)
    Secretly had a crush on Mao

  8. #8
    Player
    Bryson's Avatar
    Join Date
    Oct 2013
    Posts
    188
    Character
    Ube Icecream
    World
    Gilgamesh
    Main Class
    Astrologian Lv 100
    Quote Originally Posted by Valence View Post
    I do agree with the OP, they brought nice QoL changes and the way the content can cater to a broader audience, but they didn't even try to change anything about the gameplay inside, or improve upon it, making the core of the content another reskin of palace. It's disappointing.



    The thing you're completely missing for sure is that the optional quantum boss is all but part of deep dungeon. It just happens to require clearing that deep dungeon to access, but otherwise it's just yet another regular boss that has nothing to do with deep dungeons and rogue lites.
    "require clearing deep dungeon" and "have nothing to do with deep dungeon" are mutually exclusive.
    (1)

  9. #9
    Player
    Valence's Avatar
    Join Date
    Oct 2018
    Posts
    4,361
    Character
    Sunie Dakwhil
    World
    Twintania
    Main Class
    Machinist Lv 100
    Quote Originally Posted by Bryson View Post
    "require clearing deep dungeon" and "have nothing to do with deep dungeon" are mutually exclusive.
    (1)
    Secretly had a crush on Mao

  10. #10
    Player
    Reimmi's Avatar
    Join Date
    Mar 2018
    Posts
    1,325
    Character
    Nia Niyah
    World
    Hyperion
    Main Class
    Dancer Lv 100
    Quote Originally Posted by Bryson View Post
    Palace didn't "cushion" how far back they send you if your party wipes
    Palace didn't allow you to prog the last boss in a separate instance
    Palace didn't have Quantum difficulty that allows players to decide amongst themselves how difficult they want the boss to be with "offerings."

    So yeah.. you're missing something here.
    it's still the same gameplay loop
    having slight differences doesn't make it different enough
    (8)

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