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  1. #1
    Player Exmo's Avatar
    Join Date
    Nov 2024
    Posts
    817
    Character
    Exterior Motive
    World
    Raiden
    Main Class
    Dancer Lv 100
    Quote Originally Posted by frostmagemari View Post
    My thought is that, unless i read things wrong, they're foolishly making another space zone instead of injecting new life into the current one by building on it; creating two post expansion crafting/gathering zones and splintering whatever community is involved in the content.
    There's barely any community interaction in CE anyway. "Splintering the community" here just means there's fewer bodies per zone. Once they balance FATES there's basically no importance to that.
    (1)

  2. #2
    Player
    frostmagemari's Avatar
    Join Date
    Aug 2013
    Posts
    579
    Character
    U'tabia Aisibhirwyn
    World
    Mateus
    Main Class
    Armorer Lv 100
    Quote Originally Posted by Exmo View Post
    There's barely any community interaction in CE anyway. "Splintering the community" here just means there's fewer bodies per zone. Once they balance FATES there's basically no importance to that.
    There tends to be a lot of community interaction when people are actually in the same zone, but every new thing requires a new zone and any community that could exist is hobbled at the knees.
    XIV has a serious problem abandoning content as soon as the zerg-rush is over. It wouldn't be perfect, but not just abandoning a zone to create another might go a long way for the whole "MMO" aspect of their game.
    (0)

  3. #3
    Player Exmo's Avatar
    Join Date
    Nov 2024
    Posts
    817
    Character
    Exterior Motive
    World
    Raiden
    Main Class
    Dancer Lv 100
    Quote Originally Posted by frostmagemari View Post
    There tends to be a lot of community interaction when people are actually in the same zone, but every new thing requires a new zone and any community that could exist is hobbled at the knees.
    XIV has a serious problem abandoning content as soon as the zerg-rush is over. It wouldn't be perfect, but not just abandoning a zone to create another might go a long way for the whole "MMO" aspect of their game.
    I admit I did not spend a lot of time in CE, but when I was there I saw no community interaction outside of brief shout conversations. The most of *that* I saw was during a progress fate (I forget the correct name for them) where everyone was voicing exasperation over how terrible it was. Gatherers and crafters simply do not interact with one another there outside of being bodies in a FATE.
    (1)

  4. #4
    Player
    CidHeiral's Avatar
    Join Date
    Dec 2021
    Posts
    1,637
    Character
    Cid Heiral
    World
    Hyperion
    Main Class
    Dragoon Lv 100
    Quote Originally Posted by Exmo View Post
    I admit I did not spend a lot of time in CE, but when I was there I saw no community interaction outside of brief shout conversations. The most of *that* I saw was during a progress fate (I forget the correct name for them) where everyone was voicing exasperation over how terrible it was. Gatherers and crafters simply do not interact with one another there outside of being bodies in a FATE.
    It must vary per server then because Hyperion chat was popping off all the time in CE. That's most of why I enjoyed it so much despite not caring much about crafting/gathering.
    (1)