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  1. #11
    Player
    Kaurhz's Avatar
    Join Date
    Jul 2015
    Posts
    3,629
    Character
    Asuka Kirai
    World
    Sagittarius
    Main Class
    Dancer Lv 90
    Went through the translated notes, and if those are indicative..., they're saying the right things, but it's just empty platitudes like always, and based on what was stated, e.g., "2.0 didn't have that much content" - it's the whole trap of quantity versus quality, and I am not saying it was perfect, but a lot of content back then mattered far more then, than what content now matters, and it's just the usual thing that most people have known since time immemorial, some patches may have more content than others, varying on playstyle. Design philosophy change is nice, but the content needs to last longer, really, and it's the same trap that non-battle content has... Here's your achievement for getting a relic on each class... Want more? Enjoy doing 500K on every class before you get the next actual tangible reward, e.g., mount. FATEs have the same issue... Enjoy your reward for doing all zones... Want more? 3840-ish FATEs, enjoy. (I am not one to shy away from a grind, but with the state it's in, the lack of milestone just doesn't feel satisfying, really. In combination with the fact it just feels... Pointless)

    Game generally suffers because of it, and the tokenism just won't cut it, I don't think. It feels like they've done this cool thing with Deep Dungeons that they've tried to pivot into this, "we're thinking about u both casual and hardcore xoxox"

    The content looks nice as well, don't get me wrong, just don't see anything changing, despite the discussion. (I also can't help but looking at this and thinking "I really didn't miss much" - and I don't mean that as a negative nancy)
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    Last edited by Kaurhz; 07-25-2025 at 05:42 AM.