Trials kind of feel forced at times in terms of narrative interference and Gwenkatsu nailed it for me there.

An occasional one here or there would be cool , and another concept that would interest me is giving the player more agency in how they go about the msq. One choice may lead players through a dungeon, and the other perhaps a trial. This may lead to longer queue times for both but, it would at least give incentive to re-experience the msq to open both encounters, or just open both after fully completing that patcg/expac.

I would like to see something done to spice the game up. Stilllove it, still enjoy playing with my friends and meeting new people but the game needs some basic formula changes and the sooner the better.