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  1. #11
    Player
    orestaklos's Avatar
    Join Date
    May 2021
    Posts
    3
    Character
    Aeritari Thaliakson
    World
    Alpha
    Main Class
    White Mage Lv 95
    Actually there are a lot of ideas to give us back an identity but they rather ignore us.
    They are going to be like "Potency for Empyreal Arrow has been increased to 5"

    Yesterday on Party Finder on high peak hours we were looking for a range for like 45 mins.
    Why they dont get it?
    (0)

  2. #12
    Player
    brinn12's Avatar
    Join Date
    Feb 2022
    Posts
    228
    Character
    Lua Navkov
    World
    Brynhildr
    Main Class
    Black Mage Lv 80
    If Party Finder groups are struggling to find Physical Ranged players, it's mostly because the role is only there for the 1% buff. Instead of addressing valid concerns over the role, the dev team doubled down on previous mistakes by buffing most melees recently. They've also been increasing the ranged tax with the release of every expansion, and somehow that aligns with MCH's weakest patches.

    Players have been trying to highlight the issues for (at least) 3 expansions, but there's no indication of changes in the near future, especially after the recent melee buffs.

    Should this trend continue in 8.0, we'll have a decade of stagnation on the matter, and I don't see how the game's subscribers will still have the energy to point out the same issues. This applies to other areas of the game as well, and maybe that's why the sub count has been dropping substantially.
    (1)

  3. #13
    Player
    Valence's Avatar
    Join Date
    Oct 2018
    Posts
    4,020
    Character
    Sunie Dakwhil
    World
    Twintania
    Main Class
    Machinist Lv 100
    The devs consider those jobs as "baby's first raid job" on training wheels and have stated that arbitrary difficulty ratings should inform their damage output and effectiveness. That's why there is nary a line on rphys jobs at every balance patch. They're too busy making tanks overpowered and their healer counterparts irrelevant the same way they're obsessed with competitive dps jobs like melees over the total neglect that rphys jobs have become (and SMN/RDM are soon becoming too).

    As long as they'll stick to their guns with this, there is no hope for any change at all.
    (3)

  4. #14
    Player
    Connor's Avatar
    Join Date
    Feb 2013
    Location
    Limsa Lominsa
    Posts
    2,136
    Character
    Connor Whelan
    World
    Odin
    Main Class
    Bard Lv 100
    Quote Originally Posted by Valence View Post
    The devs consider those jobs as "baby's first raid job" on training wheels and have stated that arbitrary difficulty ratings should inform their damage output and effectiveness. That's why there is nary a line on rphys jobs at every balance patch. They're too busy making tanks overpowered and their healer counterparts irrelevant the same way they're obsessed with competitive dps jobs like melees over the total neglect that rphys jobs have become (and SMN/RDM are soon becoming too).

    As long as they'll stick to their guns with this, there is no hope for any change at all.
    Honestly maybe I’m just missing something but their whole ‘strength = difficulty’ seems like a massive joke (or maybe a massive middle finger lol) to the entire community, because there’s no goddamn way anyone can say that Summoner is objectively harder than Dancer or Machinist. Like tf? What game are you playing Yoshi?!

    But yeah, it feels definitely like part of why they treat phys ranged like absolute trash is because they randomly decided it’s the ‘baby job’. Yet Summoner is like, so complex somehow lol; that complexity is not in the room with us Yoshi
    (1)

  5. #15
    Player
    Shyxx's Avatar
    Join Date
    Jun 2022
    Posts
    25
    Character
    Remi Valentine
    World
    Sagittarius
    Main Class
    Archer Lv 25
    Quote Originally Posted by Connor View Post
    Honestly maybe I’m just missing something but their whole ‘strength = difficulty’ seems like a massive joke (or maybe a massive middle finger lol) to the entire community, because there’s no goddamn way anyone can say that Summoner is objectively harder than Dancer or Machinist. Like tf? What game are you playing Yoshi?!

    But yeah, it feels definitely like part of why they treat phys ranged like absolute trash is because they randomly decided it’s the ‘baby job’. Yet Summoner is like, so complex somehow lol; that complexity is not in the room with us Yoshi
    To be honest SMN is kind of trash dmg wise right now too. The real joke is they consider most melees harder than something like BRD
    (1)

  6. #16
    Player
    Connor's Avatar
    Join Date
    Feb 2013
    Location
    Limsa Lominsa
    Posts
    2,136
    Character
    Connor Whelan
    World
    Odin
    Main Class
    Bard Lv 100
    Quote Originally Posted by Shyxx View Post
    To be honest SMN is kind of trash dmg wise right now too. The real joke is they consider most melees harder than something like BRD
    True, but it’s still got higher output than all three phys ranged I think? Which, by dev’s logic, means it harder than Bard, Machinist and Dancer lol. And while I don’t play melee so can’t really compare, I would imagine they surely can’t be any more ‘complex’ than a Dancer or Machinist. I mean disengaging is rarely even a thing for melee anymore right? It’s not even like they can use the ‘oh but melee sometimes have to move away from the boss for 1.5s so obviously they’re the Gigachad big brain role’ anymore lol.

    Bard I’m biased towards since it’s the dps I’m most familiar with lol. Honestly I’d put Bard down as the easiest job in the game by far (literally just hit the glowing buttons and press Iron Jaws every song reapplication), but something like Machinist just scrambles my brain. Like, you want me to press these combo buttons? in sequence?! . How dare you Yoshi!

    Which really brings me to the extremely obvious (at least to 99% of players) fact that difficulty is subjective (not you Summoner). Like, you’d think such an obvious thing would move them away from ranking jobs on an arbitrary scale of ‘difficulty’, but instead they decide to double down on it? Like…what the hell? I can’t help but feel like they’re literally just making stupid decisions not; it’s not even misinformed or misguided. It’s just plain stupidity at this point. I really can’t think of any other reason they’d double down on such a design other than a blatant lack of intelligence or forethought lol. Maybe I’m being too harsh but it really does beggar belief. I mean if jobs actually had a literal difficulty scaling I could maybe understand (but I’d still hate it). But they very obviously don’t.

    Ended up ranting but like Jesus Christ are these people developing their first ever game or what? It’s so frustrating
    (3)
    Last edited by Connor; 07-29-2025 at 08:44 PM.

  7. #17
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,831
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Shyxx View Post
    To be honest SMN is kind of trash dmg wise right now too. The real joke is they consider most melees harder than something like BRD
    Quote Originally Posted by Connor View Post
    True, but it’s still got higher output than all three phys ranged I think?
    If we look at the likes of, say, 95th percentile Dancing Green Savage... Bard is neck-and-neck with BLM and VPR, and well above RDM > DNC > SMN >> MCH.

    And, yeah, I would definitely say Bard feels easier to play than most melee, that it offers freer positioning for the raid than do melee, and has less competition for its primary stat buff than does each melee, so... yeah, I'd be fine with a gap like that between BRD and your average melee.

    The problem is that BRD only does that well in that fight. And that so many other non-melee/BLM/PCT jobs have an even wider gap even there. There's not much sense to having BLM, PCT, NIN, SAM, MNK, DRG, RPR, VPR all making a near-sheer cliff of values only to then see such a curve beneath of "everyone else".
    (1)
    Last edited by Shurrikhan; 07-30-2025 at 12:58 PM.

  8. #18
    Player
    Carighan's Avatar
    Join Date
    Apr 2018
    Posts
    1,133
    Character
    Carighan Maconar
    World
    Zodiark
    Main Class
    Astrologian Lv 100
    Bard does my head in, but it's actually pretty simple and yeah, it just feels weird because it feels a tad more how MMO jobs should, in a game that usually staunchly refuses to do any actual class design. (meaning its procs + general flow make things not cleanly align into a static rotation that does not need you as the player, autohotkey could do it for you)
    (0)

  9. #19
    Player
    Chasingstars's Avatar
    Join Date
    Oct 2020
    Location
    Ul'dah
    Posts
    663
    Character
    Gentle Sunflower
    World
    Mateus
    Main Class
    Blue Mage Lv 80
    I think machinist's job fantasy kind of feels confused. Like in heavensward it started off primarily as a gunslinger with some gadgeteering with gauss rifle, gauss round, two turrets, and a grenade. But now it kind of feels like an engineer that larps as a gunslinger. As when you get the job to max level, its gunslinging is reduced to: heated split shot (basic combo 1), heated slug shot (basic combo 2), heated clean shot (basic combo 3), blazing shot, scattergun (basic aoe), and reassemble.

    I get the reason why, as it leans more towards Edgar Roni Figaro or Mustadio who are more like the gunslinging engineer archetype. But with how different dawntrail's machinist is compared to heavensward, it kind of feels like they accidentally or purposefully left out the job fantasy of a proper gunslinger. Which is where the desire to have a job that is either a dual-wielding pistolero or a cutlass+flintlock corsair has gained traction in terms of what people want from an aiming job.

    And this only gets reinforced in Shaaloani where the people there don't even bother with aetherotransformer meant for Machinist and just utilize only the gun and some normal bullets.

    I personally think its not going to be feasible to rework machinist into more of a gunslinger with equal parts gadgeteering and instead would rather have a new aiming job that is about being a proper gunslinger from shaaloani.
    (1)

  10. #20
    Player
    mallleable's Avatar
    Join Date
    May 2021
    Posts
    1,216
    Character
    Malia Tri'el
    World
    Behemoth
    Main Class
    Bard Lv 100
    Having 'noob trap' roles/classes like phys ranged is such an obsolete design philosophy.
    (1)

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